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Sophia&Shire Review

I'll keep improving my English, I promise. If you have particular mentions to highlight, I'll gladly take them.

Sure, here are a few examples.

In the first scene, Sophia says, "Oh, Mitchel, are you starting to make dinner right now?" and he replies, "Why yes, why is that?" I think, "why do you ask?" would sound better than "why is that?"

From one of Shire's lines after Bragate questions everyone: "how was positioned the bottle, while kept?" would be better as "how was the bottle positioned?"

I can't seem to find it again, but someone, I think Bragate, used the word "disponible" at one point, which I wasn't familiar with and didn't see in the dictionaries I checked. Google translates it from French as "available".

I found myself wishing I could hold Shift to move faster and speed through dialogue I'd read before
To be honest, me too xD. But I couldn't find a reasonable way to implement text skipping, and I sort of failed to find a balance between moving comfortably enough, and making the car necessary.

I think I would have used the car as long as it was faster than walking, which it would be even if walking were twice as fast. I actually got lost during the part where you have to go to the police station on foot and ended up walking all over town before finding it, which both demonstrated that it was possible to go anywhere without the car and made me very grateful to have it.

Well, that's what I wanted to do at first, an actual jigsaw. Then I realized that it was a lot of small differentiated pictures for little gain, and it all turned to squares, even though I had gotten used to calling it "jigsaw", and well...

I was thinking about this some more and realized that, since a few clues appear in two spots on the board once you find them, they should ideally look the same in both places, which would make the jigsaw look even harder to pull off. You're absolutely right, it would be a lot of work for little gain. It wouldn't even have occurred to me if it weren't for that one line referring to it as a jigsaw.

Shire's pathfinding will make him block the door in certain rooms
Especially in that regard. I'll need a better mechanic next time.

...

oddly not Shire's when he follows her.

This, on the other hand, must be doable. I think I'll try eventually.

Having Shire follow you directly like a Dragon Quest party member would address both of these, but it wouldn't fit his character as well. If he became a bit more confident, then it could work. Maybe in a sequel?

Thanks as well for the valuable feedback, I can really use it. I'm hoping to do more with those two characters someday.

You're welcome, and I'll look forward to it if you do!

Trapped Remake Review

You're welcome, and thanks for making the game!
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