GRAYBORDERS'S PROFILE

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Story focused, logic driven RPG, set in a world fallen to decay.

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author=RADICALPEIN
Huge map..Will the Cities be spaced out?

Yes they are. all this is inhabited, even the desert is full of life(along the rivers)

Untitled7.jpg

author=Dark_Metamorphosis
Good luck filling that out with locations :)

lol its already done :D
there are 30 massive cities :)
It helps if you worked 8+ years on the setting.

Untitled7.jpg

This is the new and updated world map using an actually non RTP tileset, It uses Mountains i made myself from the ground up, I`ll share these later for the community, though they are rather large 4x4 to 8x8 tiles so not fit for everyone's use.

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author=Dreaded
I like that the formation of the battle characters is not a line formation, but is a more realistic diamond shape.

I am doing something similar in my own game. To be honest, I wish RM2k3 had a little more control in terms of how this would affect damage, if the enemy would be able to attack a character within a certain formation, and giving the player the power to build formation but, unfortunately it's not available. =(


In ace there are already a few scripts for doing this, I have one already from the Great Dekita, left character suffers more damage but deals more too, character on the far right deals less Physical damage, but receives less too.

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author=Liberty
I could get behind slogging through that map as long as there aren't random encounters. Hell, even losing your airship for a little while and having to hoof it for a little while would be great, putting the size of the world into perspective for the player. Imagine a day/night system where you have to rest during the night hours and there's random chances of events occuring on your journey (not monster attacks, for the most part, but hell, even having to hunt/keep track of rations/fill up at rivers for water... just giving the feel of actually having to travel. A lot of games don't bother with that kind of immersion - it doesn't have to be for the whole game, even just one part would do.

...I'd make plans to do so myself but most of my world maps tend to be condensed.)


Well that does happen in the second game, isolation and survival, the first game the airship is fully accessible. day and night cycle is in, and there are NO random encounters.

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author=Incarnate
Out of curiosity, how many people are working on this project?

Just me. Plus my friend who is doing the music.

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author=Addit
Please tell me that you don’t have to traverse all of this on foot, right?

Otherwise, this is just pure insanity! Definitely one of the biggest world maps that I have ever seen on here.


LOOOL hell noooo, When the world opens up you already have your airship, and its fast :D I love massive worlds, but only if there is a way to travel fast to (prefer not to have teleports but fast vehicles.)

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author=CashmereCat
I think you're using moghunter scripts, or Atelier RGSS? If so, I'd change the font of those HP bars. Looks nice though, especially with the portraits.


Yeah its Aleier, an I`m still changing a few aspects of it.

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author=Mihel
Westeros!

Lol actually its the result of trying to make a land that is in its early breaking apart period, you know like earth was when there was only 1 continent.

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author=Pizza
This is extremely impressive for VX RTP.


Well Thank you! I already started replacing the RTP on it tough!
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