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What is a RPG?
author=Shinan
As for the future of the RPG I think that it's essentially a dying genre. Or at least the Western style RPG is (I haven't played a lot of Japanese style RPGs in years so I don't know how it's doing on that front). Though what I mean by dying is not that it is going away but that it is more and more integrated into other genres. So while the "purist" RPG is dying out there's RPG opportunities in loads of other genres. "RPG elements" find themselves in all genres these days. Even the EA Sports games have an RPG mode where you play as a single player throughout a career. And nearly every action shooter talk about leveling up but also sometimes about the freedom to explore and "roleplay". (Though often it falls flat into sandboxy games that do nothing)
I see what you mean, but I think that action game with rpg element will the be the next kind of RPG, they make use of the new technologies and allow the game to look more like (that's kind of ironic) what the first rpg desinger would have liked their games to be. I mean, the first text base rpg games were suppose to emulate the d&d rpg system.
Japanese humor in JRPG! well, I don't find it funny.
author=LockeZauthor=happaxI don't know where you heard this, and I find it very hard to believe. The only type of humor that I've ever heard is found funnier by one gender than another is fart jokes. Fart jokes work better on guys.
(Strange fact: I heard that situational humor works best with girls
I think my personal pet peeve in Japanese humor is the type that makes up 100% of the humor in anime like Fullmetal Alchemist. I'll call it Violent Overreaction Humor. Where one character says something that intentionally or unintentionally pokes a little bit of fun at another character, like casually mentioning that the second character is short or is a bad cook, and the second character starts screaming bloody murder and physically assaulting the first character. I don't understand the point, it's not funny. It just makes what might have otherwise been a funny jab at the character become extremely annoying.
well, it wasn't explicitly said anywere, but I heard it from various people and most of the girl i know said that it was the type of humor that work best with them.
Story trigger problems
yeah thanks for everything guys.
it's been helpful and I mean it!
I wanted to create motivation for my characters and I think I have something now!
for short:
I'll stick with the lumberjack. He's selling wood on the castle town market then come a castle servant loooking for something. He notice the lumberjack, mistaking it for a mercenary (because of his traveling cloth and a the axe he mistake for a battle axe) he tell him to come along. once in the castle, the lumberjack his brought before the king. the king tells him the kingdom is threaten by (insert the baddy here) and so a champion is needed as an agent of the kingdom and a distraction for the baddy so the royal army can work undercover...eventually of course, over his adventure, the lumberjack will become the only hope for the kingdom. as for my character motivation: He is really patriotic, he love the country and want do help it anyway he can. of course, he will always try to get something in return (so he can return to his peaceful life richer than he was).
that's about it for now... but you've been a great help!
it's been helpful and I mean it!
I wanted to create motivation for my characters and I think I have something now!
for short:
I'll stick with the lumberjack. He's selling wood on the castle town market then come a castle servant loooking for something. He notice the lumberjack, mistaking it for a mercenary (because of his traveling cloth and a the axe he mistake for a battle axe) he tell him to come along. once in the castle, the lumberjack his brought before the king. the king tells him the kingdom is threaten by (insert the baddy here) and so a champion is needed as an agent of the kingdom and a distraction for the baddy so the royal army can work undercover...eventually of course, over his adventure, the lumberjack will become the only hope for the kingdom. as for my character motivation: He is really patriotic, he love the country and want do help it anyway he can. of course, he will always try to get something in return (so he can return to his peaceful life richer than he was).
that's about it for now... but you've been a great help!
Story trigger problems
author=Dyhalto
What is your protagonist? Is he the usual small town boy with sword skills? You're already off to the races with a cliche. It'll be an uphill battle if you want to de-trope that.
Once you figure out what your protagonist is, motivation comes easily. He could be a policeman trailing a criminal, or a mercenary accepting a seemingly easy job, or a thief trying to steal something, or an amnesiac with a clue, or a god-sent soldier with a duty to fulfill, or a fugitive with nowhere to go, or a lost guy trying to go home, or a political activist fighting for his beliefs, or a lord who loses everything, or a runaway prince who returns home in a time of need, or a naive brat who wants to see the world, or a powerful mage searching for mystic secrets, or a bad enough dude called upon to rescue the president.
There's a little more to it than just dumping a half assed reason to get that hero off his butt and into the Cave of Slimes.
wow, I didn't think of that!, indeed my characters aren't that well define in the first place. no wonder I also has trouble with the setting of my hero. (yeah, my hero's a lumberjack who live in a peaceful forest village, heh)
Thanks a lot, I think I'll change my hero (there is that mercenary the lumberjack meet at some point, he might do a better hero job!) Not that i want to avoid cliche altogether, but I think it might be hard for a village boy to find motivation to set off on a quest.
thanks again
Story trigger problems
author=VerinciaThanks, that've been helpful.
You can't always avoid a certain cliche especially if it's appropriate. Look at your story, and let it write itself. If a certain type of "trigger" comes to you and you can see how it can work then use it. Even if it's cliche, and many of them are, what your first impression is, generally tends to be the best one. There may be several different ones, then see which one you like the best, or is the easiest, and go with that one. It all depends on the story, but you should let the story guide you. If it doesn't, then try different scenarios and go with the one that works the best.
author=ShinanI agree with you: the main thing here is the "comfort zone"! it's more about how I sould take the hero out of it. when I think of it like this, I find new ideas. thanks
If the hero is reluctant you really do have to force the hand a bit. I rather like destruction. But you can also force the player in other ways. For example instead of kidnapping a loved one, kidnap the player. Throw him in a far away prison, conscript him into an army. Somehow get him away from his comfort zone, then have him want to go back at first opportunity and voila adventure ahead (and somewhere along the line the big story can happen too)
author=Shinanyeah! you're right (when the hero is so foolish, he always do everything he can to get into more trouble! )
Getting an artifact some baddies want (though then you might wonder why not just give it to them? You gotta hate reluctant heroes eh?)
Japanese humor in JRPG! well, I don't find it funny.
author=KingArthurFeldschlacht IVAgreed all the way! Games made in Japan are made to cater to their primary audience: the Japanese (and others who understand Japanese culture). If the unfortunate player is with an outside audience, then tough luck as Feld said. As someone who understands and appreciates Japanese humor, I certainly hope jRPGs keep it up like they always have.
humor in JRPG's has always, with little exception catered to a specific audience. If you're outside their target audience, then tough luck I guess?
Yeah I agree with that. your win, my loss! I understand that JRPG humor particulary aimed at japanese audience. (you can see the same type of humor in both japanese manga and anime) But you know, I was more pissed by the last JRPG I played than anything else.
author=KingArthurhappax
(Strange fact: I heard that situational humor work best with girl, but are not the JRPG games aimed mainly at boys?)
Though I'm going off on a limb, I do believe there's a sizable number of female players of jRPGs as well in Japan. There's also the question of what you mean by a jRPG, because obviously jRPGs geared towards girls will have female players.
That aside, there really isn't any noticable difference in appreciation of Japanese humor between the genders.
Well, I was talking about JRPG aimed at boy, which almost every one containt some situational humor.
What is a RPG?
Yeah, I see what you mean. The leveling section was more of an interpretation of how I would like leveling to be integrated. There is no obvious link with the player development, it was not really a objective observation.
But it can be interprated this way.
...and sorry for the titles and the small characters, it was the first time I tried to format my text but i didn't click the preview button before submiting it.
But it can be interprated this way.
...and sorry for the titles and the small characters, it was the first time I tried to format my text but i didn't click the preview button before submiting it.
Japanese humor in JRPG! well, I don't find it funny.
The last time I played ff7 was way back but I remember a bit of those part...(also I think I found a bit of humor inChrono trigger)
Anyway, those are exception (as they are also JRPG exception in general), most of modern FF title take themself to much seriously and the tales of franchise as well as star ocean or every NIS games, they are supposed to feature humor, but they don't.
Anyway, those are exception (as they are also JRPG exception in general), most of modern FF title take themself to much seriously and the tales of franchise as well as star ocean or every NIS games, they are supposed to feature humor, but they don't.
Japanese humor in JRPG! well, I don't find it funny.
author=Feldschlacht IV
FFVII was a funny ass game, though. If you didn't laugh at anything in FFVII something is wrong with you.
If you're talking about the cloud-is-dressed-as-a-girl part, no! I didn't laugh at all. I may have laugh sometime somewhere while playing the game but I don't remember it as being a particularly funny game.
Story trigger problems
You know, I'm writing the story for my game project (one of so many unfinished game project...but hey! you never know!) and I alway have difficulties with the "trigger" of the story. The things that make the hero want to go on a quest to save the world or whatever need to be save.
I mean, I want to avoid the general cliche such as: hometown destruction, sibling abducting, fall-for-a-cute-girl type of things. It is kind of hard to find the good motivation for your hero.
so, what's your inspiration or whatever creating processs to find those trigger?
I mean, I want to avoid the general cliche such as: hometown destruction, sibling abducting, fall-for-a-cute-girl type of things. It is kind of hard to find the good motivation for your hero.
so, what's your inspiration or whatever creating processs to find those trigger?













