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Story trigger problems

You know, I'm writing the story for my game project (one of so many unfinished game project...but hey! you never know!) and I alway have difficulties with the "trigger" of the story. The things that make the hero want to go on a quest to save the world or whatever need to be save.
I mean, I want to avoid the general cliche such as: hometown destruction, sibling abducting, fall-for-a-cute-girl type of things. It is kind of hard to find the good motivation for your hero.

so, what's your inspiration or whatever creating processs to find those trigger?

Japanese humor in JRPG! well, I don't find it funny.

Ok, so, as for me, you all (I hope) played JRPGs, and most of them featured some "Humour". Well, JRPG's humour is, most always, situationnal humour, meaning: The characters will get themselves in a situation prompt to be humoristic. This translate into JRPG as : Akward or absurd situation with funny music and untranslatable pun.
I played contless japanese game and never find one even slightly funny. And I normaly laught quite easily.

(Strange fact: I heard that situational humor work best with girl, but are not the JRPG games aimed mainly at boys?)
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