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[RMVX ACE] Convert RGSS2 to RGSS3

I don't know why but shakes are a little bit delayed.
It'll be perfect if the default shakes are accurately replaced.
I'm pretty satisfied with your work though :)
https://www.youtube.com/watch?v=H7RCXrpThSg&feature=youtu.be

[RMVX ACE] Convert RGSS2 to RGSS3

It perfectly works!
Thank you so much for your help!

[RMVX ACE] Convert RGSS2 to RGSS3

author=GreatRedSpirit
I threw it in a demo project here too.

e: For reference, I only changed the bottom part and put it in the closest equivalent location in the battle code I could quickly dig up. The shake code itself is independent of RGSS2/3 so I didn't touch that part at all.


You perfectly converted the old script to the new one.
I really appreciate your help.

I think the author of the original script should have removed default shakes to make games look better.
It's a bit strange to shake twice when actors are attacked.
Please tell me if you know how to remove the default shakes.

author=Infinite
Anyway, I'm not familiar with the Battle_Scene or how to access its elements from common events. But it looks like you should have a real fix now!


Thank you for your reply!
I'm not familiar with this kind of matters,either...
Probably I should learn a program language first.

[RMVX ACE] Convert RGSS2 to RGSS3

Thank you for your reply!
I did exactly what you said and the following error occurred.
Do you know why this happened?

[RMVX ACE] Convert RGSS2 to RGSS3

I've been looking for a script which enables myself to customize shakes.
All I want to do is to shake only windows during battles and I actually found a script but it's RGSS2.
Could you convert the script to RGSS3?

http://img.atwikiimg.com/www20.atwiki.jp/type74rx-t/attach/175/294/rx2_damage_plus_shake.txt

[RMVX ACE] How can I make message window shake?

As you probably know,message windows don't shake when enemies attack actors.
And now I want to know how I can stop shaking backgrounds and make the message windows shake like Dragon Warriors.

[RMVX ACE] Can't fix a script...

I use many other scripts and seem to have a compatibility issue this time...
Some people say that Yanfly's Victory Aftermath works well with Dekita's Random Parameter Gain but they don't work with my project.
I think your script works well with many other random growth scripts.
But I have to solve the compatibility problem first...

[RMVX ACE] Can't fix a script...

author=Marrend
...is terrible. I mean, I'm pretty sure this displays the intended information, but, the actual stat increases still seem to go by the curves in the Class section of the database?


As you mentioned,the script doesn't work well...
But it's OK.
I really couldn't do anything without you.
I appreciate your kindness.
Please let me know if you can make a better one in the future.
Thank you.

[RMVX ACE] Can't fix a script...

And level up SE doesn't work with your snippet.
Do you know why?

[RMVX ACE] Can't fix a script...

Thank you for making the good snippet.
I noticed that many of the parameters usually don't increase like

ATK has increased by 0 points!
DEF has increased by 5 points!
MAT has increased by 0 points!
MDF has increased by 0 points!
AGI has increased by 0 points!
LUK has increased by 0 points!

Is it possible to not show unnecessary lines?
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