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Magic Ark
author=zuvizu
I noticed a small logical mishap during the opening battle when the player battles the other player he says that the other player could have used magic and I did...
I always noticed that, but kept on forgetting to fix it. Thanks
Magic Ark
author=bigtime
Is the mountains as far as the game goes? I cant seem to walk up the mountain once the party meets back up.
Go to the left side of the map. The top of the mountain is just the path that Mr.Crackle and Alice took. So in this case, nothing lol.
Dragon Saga V
Dragon Saga V
author=dodo2009275
wow i finally finished the game after about 41 hours of game play !
but why did it has to end like that :( i cried in the end thou
is there a many endings for this game or is it just one cuz i dont think its just one
{ spoiler } the ending i reached was >> { spoiler }
when i fight that evil old woman i dont remember her name and then she dies and they all get into the ship exept mai and few others ... pleas tell me what r the other endings and what should i have dont to get them
There is only one ending to the game and I hope you did enjoy the ending of the game.
@edchuy
As for the optional dungeon, it's only if you want to keep on playing and trying out new things if you haven't found out yet.
Dragon Saga V
author=bigtime
Ok Im stuck. I made it to ghost town and cant find the white mage.
The mage is at the west side of the "Half Valley Moon Inn." That's the place where Mai comes in and tries to kill the princess. You'll have to go though a cave and cliff. Once you do, you just go straight up the closes building you see.
author=benos
I'm before that part, because I can't defeat the ghosts. Now I forgot what I'm suppose to do. Something about going west, I don't know.
Yeah the battle with the ghost, you're just supposed to keep on attacking until the events start to happen. Then it'll tell you to go west to go find the white mage.
Dragon Saga V
author=bigtime
Yep thanks for the info hmongician.
I just uploaded some tutorials just in case if you need any other question you need to ask.
Hope it helps.
Dragon Saga V
author=bigtime
What is the difference between slip and deflect? What is fizz? What does link and focus do? What is apr? Does swing make every characters attack better? Does recover help every character and how so? When I level weapons it says I gain shards but Im not gaining them to throw on weapons, so I was wondering what that was all about? Either way this game is great. Very nice job.
Swing only effects people who have the "Swing" command. Swing allows the person to do more attacks.
When your weapon levels up, it gains a shard slot for a specific status. Shards can be gained through trading or rare drops through enemies.
Recover effects the speed after using a skill. Mainly physical types.
I don't know what some of the stats do, but I explained a majority of them on the screenshot of Blone's stats.
Dragon_Saga_V_You_can_never_have_too_much_stats.PNG
author=SqueakyReaper
Here's my one question: Do you need all of those stats for your game to be at its best? How many of those are direct stats, and how many are derived? Would it take away from the experience to merely say "A magic ring that reflects magic" rather than have it explicitly display a reflect stat on this menu?
I, personally, just really focus on the STR, VIG, MAG, MEN, DEX, and SPD. The extra stats are only important to some characters. For example, Blone's friend, Tyler, has a command "Swing". The command "Swing"'s efficiency is base on his swing stat. Same thing with the grab, kick, and link. (not really sure about link) So if you want the best stats, aim for the ones that benefit that certain character.
About the magic ring thing, some items in the game do give you skills, and they do have some like, increase chance to dodge, but it stacks with your stats. Thus making it more beneficial to the player.
Dragon Saga V
author=Veliousauthor=hmongicianWell it's ok now, when i played again to see what the message was the game didnt crash. Guess it was a one time thing. Concerning the action bar, i think that the bar doesn't synchronize with the battle very well. You see, the bar stops when you choose a command but it begins when the command is executed. The battle speed is a little slow and this ends up on all actions stacking up at some points. I beleive it would be better if the bar stopped until the command was executed.author=VeliousYeah, I'll try to fix it. May I have the information about what the crash message was?
Hi,the game is pretty good!! I like the graphics,the storyline and the awards system. The only thing is how the action bar works on the battle system. I want to say that i encoutered a bug right when the battle with the giant rat ends. Right after the battle the game crashes. Can you fix it?
And the action bar as in the commands a character is allow to do, or as in the speed of the character's turn?
Yeah the battle speed is slow, so all I can say is try to skip some battles. Not all battles are meant to be played. In the game there is really no "grinding" required because all characters have one level... unless you want to count Weapon Levels as the character's level.
When I play the battles, the action bar seems to be on a Semi-Wait system. For example, the ATB will stop when choosing commands, and it will go during battle animations and when people are waiting for their turns. Thing about that though is that, when someone is attacking, you can not choose your commands and you have to wait till the attacker is done. But I believe if the ATB where to stop until the commands were executed, then it would make the battles even slower. And I don't really know how to increase the speeds.
Dragon_Saga_V_You_can_never_have_too_much_stats.PNG
There's an instruction manual in the download explain the basics ones. So I'll post a blog about the non basic ones, and I'll post it here on this page.
Recover - speed after using a special (Physical Skill)
Cast - Speed of casting magic atk
Swing - Chance to perform multiple amount of atks per turn (Only if the skill "Swing is used)
Grab - % of grabbing the foe
Kick - Amount of kicking power in kick skills
Link - Continuation of combos
Focus - Magic cast time
Reflect - Repels magic back to the target
Guts - Receives HP when HP is critical
Breaker - % to escape a combo
Slip - % to escape a grab
STR - Attack damage
VIG - Defense
MAG - Magic damage
MEN - Magic defense
DEX - Accuracy
SPD - Attack Priority
Any more questions, I'll try to answer them haha.
Recover - speed after using a special (Physical Skill)
Cast - Speed of casting magic atk
Swing - Chance to perform multiple amount of atks per turn (Only if the skill "Swing is used)
Grab - % of grabbing the foe
Kick - Amount of kicking power in kick skills
Link - Continuation of combos
Focus - Magic cast time
Reflect - Repels magic back to the target
Guts - Receives HP when HP is critical
Breaker - % to escape a combo
Slip - % to escape a grab
STR - Attack damage
VIG - Defense
MAG - Magic damage
MEN - Magic defense
DEX - Accuracy
SPD - Attack Priority
Any more questions, I'll try to answer them haha.













