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HUNTERMUSICANDTV'S PROFILE

I am a beginning game developer who hopes to make a lot of games.
Curb the Population!
Decide who lives and dies so that the population may be sustained.

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Game Completed: Data collected and a possible tutorial?

So I finally got a new computer and was able to put together a video! I will put it at the base of this comment. This is one of my first real tutorial videos and I hope to do more going forward so any tips there would be greatly appreciated.

I definitely agree with the need for randomising the order of characters and adding more variability to the game. It is something I will be adding to the next iteration of this game, along with several other really cool ideas that people have suggested to me to make the data collection more accurate and less biased (and the game more interesting and replayable in general). There is far more to come; I've barely scratched the surface with what I wish to do with this kind of idea so I hope to keep people entertained!

Here is the video tutorial I put together, and if there is any place that I should maybe post it around let me know.

Curb the Population! Review

I feel like this is a very fair and accurate assessment of my game, and I appreciate that you took the time to do this write up on it. I definitely agree with most, if not all, of what you have written. The game is very shallow and lacking in replayability, and there are quite a few flaws with the general structure that need to be addressed going forward.

You've definitely given me some interesting ideas to play with going forward with this game, especially since this was sort of a precursor and demo for a much larger project that I am beginning work on soon.

Thank you again for reviewing my game :)

Curb the Population!

author=Liberty
Hey~ This looks like an interesting little project. Reminds me of a movie I watched not long ago where a bunch of people trapped in a room had to choose who to kill off until only one remained. Not sure that RPG really fits it as a genre, though. XD


Did that movie happen to be The Circle? And, yeah, I put RPG but that doesn't really fit it well. I changed it to Simulation because I think that may be a bit more accurate.

author=Gretgor
This game's concept sounds strange and unique, I'm really curious!

Will be trying it out, definitely.


I hope it does not disappoint! It is short and, admittedly, lacks replayability. But it is a precursor to a much larger game with a similar theme. I wished to test some ideas and get some player feedback on some of the things I've tried before moving on to the larger game I have planned.

Psycho Bananas

author=CashmereCat
Oh. This is an Android app. I downloaded it somehow expecting a PC game. Oh well! Looks interesting anyway even though I can't try it.


Yeah, I'm sorry. The concept doesn't really work well on the PC. It's more of a mobile-style of gameplay. I would have created it for iOS as well if I had a Mac and an Apple Developer License.

PrizmPath: Revision Review

Thank you for writing this up. It is very well written in my opinion, and does a great job of analyzing PrizmPath (which you had already done before, but now this is just in a more formal review form haha). PrizmPath definitely has some issues that I will be having to rehash for the next update to hopefully boost up the score and playability, but I don't think a review of its current version could get more accurate than this one.

Alien Bio Lab

Something odd happens when I play this on my phone where the top and bottom parts of the screen blink and flash and show odd tiling of graphics. Here is a screenshot showing such:



PrizmPath: Revision

Hey, NeverSilent. No worries. I appreciate the detailed look you took into the game, and giving me some concrete feedback that I can work off of :)

A lot of the stuff that you suggest are pretty quick and easy changes that I can do with relative ease (prizm flashes, starting menus). I do have the level number displayed in the pause menu of the game, but I could see how displaying it during gameplay would also be helpful.

As for the music, I see where you are coming from with how it being as dissonant as it is, that it can be distracting. However, to me, that music is PrizmPath in a sense. All that music was composed by me with PrizmPath in mind, and I feel like if that wasn't the background music, it wouldn't quite feel the same, or fit my overall artistic view of the game. But I do think I can add in a feature where one can choose to mute just the music or both the sfx and music, if you think that might be a good middle ground?

I definitely can understand what you are saying about the difficulty curve, and I will probably go back in and take your advice by trying to balance things out better by having one more medium difficulty level before presenting a extremely difficult puzzle. In the Android version, I have a "hint" button that allows players to receive the reward of having the next move shown to them for watching an ad. I wanted to add in some sort of PC/Mac equivalent, but I struggled with coming up with a good way to implement that in those versions, other than a timer that would only allow you hints every so often (this idea was hated on by anyone I pitched it to).

I am extremely grateful for your feedback, and it has been very helpful. I think you gave my game a very fair analysis, and if you wanted to give the game a review, no matter what score you gave it, I would be appreciative of it. I am definitely going to make another update to PrizmPath, but it may be a couple of weeks, just because I am currently working on revamping my website.

I just want to thank you again for giving me all this feedback, and for showing interest in my project. It's very motivating haha :)

A long overdue progress report + Things I'm working on

Just want to say I'm loving that Littlefoot!

PrizmPath: Revision

author=NeverSilent
Hm, I tried to post this on the blog entry asking for testers, only to find it had suddenly disappeared....

Nice to see you've been working on a new version of PrizmPath. The original game is on my "To Play" list, but do you think I should rather play the Revision instead now?

Either way, I would be very glad to help testing this game in principle. I can however safely say I won't have the time to do so during the next two weeks (due to the game jam), and can totally understand if that's too long for you to wait. But I thought I should at least let you know I'm interested.

Good luck finishing this project!


Ah, yes. I ended up removing the blog cause I figured since this was a small game, maybe I should just open the floor to anyone who wants to give it a go and take whatever feedback I can get from anyone willing to try it out.

But I'm surprised you actually know of the original PrizmPath! As for whether you should play this one or the original, I'm biased, but I would say this one. My reasoning is that the original is a little more complex and a lot more buggy. However, I have had a few people say that they found the original easier since it tells you whether you clicked on a correct prizm or not.

If you would like to be a tester in a couple of weeks, I'd gladly allow you to do so. I don't know how far I'm going to taking this project. It's 30 levels right now, but if there is enough interest in the game and concept, I will add more to it based on feedback I receive from people.

Thank you for showing interest in PrizmPath though! I greatly appreciate it :)

1.06b (Android)

When you finish this game, are you planning on putting this on Google Play?
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