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$250,000 budget - What's possible?
Hi all,
I am completely new to RPG Maker, have done a few hours research before posting here, so forgive my ignorance.
I have a budget of USD 250k and a timeline of 1 year for creating a 10 to 15 hours story-driven RPG (think Chrono Trigger but less complex/shorter). Tight main story, just a few sidequests. It has to look and sound beautiful.
This is for a commercial project for a crypto project consisting of old school RPG fans.
This is the style I'm looking for. https://www.youtube.com/channel/UCo5RcXyz5Nt2rJe2OApZm_Q
- First of all, is that budget realistic at all? I guess it would need to be done by a team of at least 4 people, more or less full-time.
- If so, how to best approach that? Are there studios that do contract work like this or am I better off hiring all the staff one by one and forming my own studio basically?
- I also thought about acquiring a current game in development (that maybe ran out of funding) and building on top of that. Basically enabling the founder to continue work on the game, I've seen quite a few cases where development stopped because lack of funds.
If anyone could point me in the right direction, would be greatly appreciated.
I am completely new to RPG Maker, have done a few hours research before posting here, so forgive my ignorance.
I have a budget of USD 250k and a timeline of 1 year for creating a 10 to 15 hours story-driven RPG (think Chrono Trigger but less complex/shorter). Tight main story, just a few sidequests. It has to look and sound beautiful.
This is for a commercial project for a crypto project consisting of old school RPG fans.
This is the style I'm looking for. https://www.youtube.com/channel/UCo5RcXyz5Nt2rJe2OApZm_Q
- First of all, is that budget realistic at all? I guess it would need to be done by a team of at least 4 people, more or less full-time.
- If so, how to best approach that? Are there studios that do contract work like this or am I better off hiring all the staff one by one and forming my own studio basically?
- I also thought about acquiring a current game in development (that maybe ran out of funding) and building on top of that. Basically enabling the founder to continue work on the game, I've seen quite a few cases where development stopped because lack of funds.
If anyone could point me in the right direction, would be greatly appreciated.
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