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jastr001
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I just work on games. Maybe I'll actually finish one someday.
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[RMMV] Seeking advice for more events vs more maps
Thank you in advance for your advisement.
I am working on a game that progresses in weeks, like American football. You start on week 1, you participate in some activities, and then move onto week 2 when you're done, and so on.
The current setup is that each week has its own map: this allows me to have an event on each map that sorts out who competes in what events, because the competitors change week to week. I recently noticed, however, that I could very possibly use one map and accomplish the same task using events, albeit very long ones with massive, nested conditional branches to sort out what the current week is.
My question is this: Am I better off with more maps and simpler, yet somewhat redundant events, or with less maps and longer, more convoluted events? I feel that more maps is better from an organization standpoint, but less maps might result in a slimmer, smaller package size in the long run. Any advice?
Thanks
I am working on a game that progresses in weeks, like American football. You start on week 1, you participate in some activities, and then move onto week 2 when you're done, and so on.
The current setup is that each week has its own map: this allows me to have an event on each map that sorts out who competes in what events, because the competitors change week to week. I recently noticed, however, that I could very possibly use one map and accomplish the same task using events, albeit very long ones with massive, nested conditional branches to sort out what the current week is.
My question is this: Am I better off with more maps and simpler, yet somewhat redundant events, or with less maps and longer, more convoluted events? I feel that more maps is better from an organization standpoint, but less maps might result in a slimmer, smaller package size in the long run. Any advice?
Thanks
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