JC984'S PROFILE
jc984
1094
Just a hobbyist that likes to fiddle with rm2k3. Originally started on rm2k waaaaaaay back on Don Miguel's forums/website. My first game was Dawn of the Dragon, which was a very short crappy game that I decided to remake but never got around to finishing.
Current Projects: Legends of the Fallen - Exiled
Possible Future Projects:
Legends of The Fallen Ep 2 & 3
Dawn of the Dragon Saga - Ep1
Current Projects: Legends of the Fallen - Exiled
Possible Future Projects:
Legends of The Fallen Ep 2 & 3
Dawn of the Dragon Saga - Ep1
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Ma first completed sprite!
yea i agree. but not to shabby....better then i can ever do. i would flatten her stomach a bit. kinda looks like she has a beer belly. Unless that is what you were going for.
In need of elf sprites
Suggestions welcomed here...
@Avee; Thanks. I forgot your developing the Crystalis game.
But yea I will keep that in mind. Once I get the demo done, I was going to look for play testers to test the game first and give me some feed back before I release the demo.
But yea I will keep that in mind. Once I get the demo done, I was going to look for play testers to test the game first and give me some feed back before I release the demo.
Suggestions welcomed here...
author=Avee
would therefore advise to make sure the features are meaningful. The alignment system for instance should affect the game play more significantly. For example, a specific alignment could neat you specific bonuses, allow entrance to optional locations or access to specific quests the other alignment won't grant, etc.
Precisely and is exactly what I am currently working on to add to this game. The protagonists alignment is planned to have an effect on how the world reacts to him.
Like for an example; this allied group of humans who act as agents for the main characters clan. They provide information, sell items, and even "donate" blood.
The original idea was to provide quests where you can choose the good approach or the bad approach to the quest. Which could lead to either trying to save lets say for an example a necromancer's soul. Which acts as the good approach. As for the more evil approach you would just assassinate them, therefore playing god but getting fat loot or something. And the good approach will gain you less rewards but in turn strengthening the characters relationship with his clan, in turn gaining access to the agents rarer more powerful items.
Wow, that was longer then I anticipated lol. But that is pretty much in a nutshell for what I have planned.
author=Avee
Since it seems you will include a limited amount of abilities, they should all have at least one specific advantage and one specific disadvantage for maximum interest and strategy (If you had a great amount of abilities, I would rather advise to ensure all of them are particularly useful in a given situation, regardless of advantages and disadvantages).
The abilities section is currently incomplete. But yes your right every ability should be useful and have their own advantages and disadvantages.
Currently my plan is allow you purchase certain abilities from trainers scattered throughout the world. There will abilities that will be used for specific purposes and there will be ones you absolutely need to defeat a boss. And some you can only learn by absorbing the essence of certain bosses, which you do by draining their blood dry. This idea came mainly from the soul reaver series.
But as for useful abilities there will be a few. You will be at one point during the game to gain ability to detect who you can drink from, enemies; like demons disguised as humans, and even detect hunters who are tough foes against vampires. Which all will be color coded.
Now the feeding ability is primarily going to be used as an alignment modifier in a way. Meaning at any point during the game (except near the final act where the choices are final) it can allow you to change your alignment by allowing you to either kill or spare the person your feeding from. Now killing, will gain you the most blood and possibly give you a strength bonus, but in turn lower your alignment to evil, lower status with clan, and other possible negative repercussions. And the exact opposite will happen if you choose to live except you gain no real blood bonuses or even a stat modifier.
Now what I am going to do to help prevent abuse of this system is put limitations.
The alignment modifier for each is completely random. it can by anywhere for +/-5(not final) to even nothing at all. Another thing is the player must realize the land is under war and turmoil the human villages only have certain amount of mortals left. A lot of them are out fighting in battles or being slaughtered somewhere else :). Once someone is killed in a town the plan is to have them stay dead...no respawn, no continues, no extra lives. There are other slower ways to be evil(though the stat boosts i wanna do will tempt a player to do so) and the village will be affected by it also. I think this will give the game world a sense of realism.
I can get into more detail on what I want to add, but this will require it's own blog I think lol. But Yeah, as soon as I finish the final abilities list I will update their page and give a brief explanation of their advantages/disadvantages and even possible use.
author=Avee
You could also code combo attacks, throwing weapons...
I am running the idea in my head to add bows/crossbows. I have a template for the coding to add them which is where i got the sword dmg from. It actually doesn't seem to hard to implement. and I can probably easily modify dmg by using different types of arrows and the level of the weapon (I am using a basic level system for weapons/ability upgrades; levels 1-3).
I already have plans for implementing into putting in a energy ball attack ability so adding bows and some throwing items shouldn't be to hard. If I find a use for them I will probably add them.
Well thank you for your suggestions! Hopefully I get to a point soon to be satisfied enough to release a demo. Right now I am mapping the first town and dungeon. When those are done and I think it's polished enough, I will probably release the first town/dungeon as the demo.
Set backs, oh set backs...
@ ashes; it is possible to get the files back from the harddrive if it wasn't the hard drive which died. there is actually a 20-30$ adapter you can get to hook it up to your new computer via a usb cable. it's available on newegg (computer store). I can scrounge up the link if you want :)'
Edit: http://www.newegg.com/Product/Product.aspx?Item=N82E16812232002
here is the link anyway. and they lowered the price. with this it acts as a external HDD or even a flash drive. and you can easily get your files off your old HDD this way.
You just have to remove the HDD from the laptop, which isn't to hard. And you happen to know someone with this type of adapter even better :).
If you need any help feel free to pm/im me.. I build/work on computers and I have a degree in computer networking, so I will try and help you anyway I can. I know how it feels to lose data :(. Well good luck I hope this helps...
Edit: http://www.newegg.com/Product/Product.aspx?Item=N82E16812232002
here is the link anyway. and they lowered the price. with this it acts as a external HDD or even a flash drive. and you can easily get your files off your old HDD this way.
You just have to remove the HDD from the laptop, which isn't to hard. And you happen to know someone with this type of adapter even better :).
If you need any help feel free to pm/im me.. I build/work on computers and I have a degree in computer networking, so I will try and help you anyway I can. I know how it feels to lose data :(. Well good luck I hope this helps...
Streamline Battle
Ghoul:
UgoojooowhoreghhhHHH!
I want every ghoul/zombie to say that from now on :)
Anyway thats pretty nifty
Development Hell
Ok.... Capcom Fucked my history
meh, as long as it makes sense i am sure it is not that big deal. though you make me want to actually play RE zero now, bought it but never got around to playing it lol.













