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Totally green on RPG Maker - Have some questions.
Cool.
I've been throwing around the idea of an RPG for a little while now, but I was unsure whether or not I could cut some time and effort by using RPGMaker rather than building an engine from scratch. The overworld and general idea seem like they'd fit fine with most of the built-in and plugin stuff from RPGMaker since that stuff was planned to be more classic style anyways.
So would VX Ace probably be the best route for me?
I've been throwing around the idea of an RPG for a little while now, but I was unsure whether or not I could cut some time and effort by using RPGMaker rather than building an engine from scratch. The overworld and general idea seem like they'd fit fine with most of the built-in and plugin stuff from RPGMaker since that stuff was planned to be more classic style anyways.
So would VX Ace probably be the best route for me?
Totally green on RPG Maker - Have some questions.
Hi, noob here.
The extent of my RPG maker experience is the PS1 game (which I'm not even sure is related at all), so bear with me. I'll cut the BS and go right to the questions:
1. How much can you customize your battle system? Like if I hire a programmer, would they be able to make a completely new battle system from scratch or are there rules/boundaries in RPGMaker that lock it down to certain variations of battling? (For example, let's say I want the battle system to all be swipe and tap based for tablets...or if I want like a Mario RPG thing where you can hit the button at a key timeing point to do extra damage, or even larger overhauls.) And what language would I need to hire a programmer for if I can make anything I want?
2. How portable is RPGMaker? I read somewhere there are capabilities to export to iOS and such, but is there a Unity export as well? Basically, I just want to be sure if I make something it can be relatively easily ported to Sony/MS/Nintendo systems.
3. Are animations fully allowable/editable? Like can I have Capcom 2D fighter quality animations for everything if I want?
The extent of my RPG maker experience is the PS1 game (which I'm not even sure is related at all), so bear with me. I'll cut the BS and go right to the questions:
1. How much can you customize your battle system? Like if I hire a programmer, would they be able to make a completely new battle system from scratch or are there rules/boundaries in RPGMaker that lock it down to certain variations of battling? (For example, let's say I want the battle system to all be swipe and tap based for tablets...or if I want like a Mario RPG thing where you can hit the button at a key timeing point to do extra damage, or even larger overhauls.) And what language would I need to hire a programmer for if I can make anything I want?
2. How portable is RPGMaker? I read somewhere there are capabilities to export to iOS and such, but is there a Unity export as well? Basically, I just want to be sure if I make something it can be relatively easily ported to Sony/MS/Nintendo systems.
3. Are animations fully allowable/editable? Like can I have Capcom 2D fighter quality animations for everything if I want?
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