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Black Galax: Revert Review
Thanks for the reply! I'm fine with waiting five (or more years) for the next release of the series. Let's see if I am able to answer the questions/comments you may have regarding my review. Oh! I must note that I'm not suggesting you implement the harder ideas into this game, but perhaps hopefully an implementation or two into the sequel would be great.
Ways to distinguish generic NPCs: I completely understand the hassle of trying to find free portraits for games. I guess a suggestion I could throw out here is if, instead of using "????" as the name, you can describe them as "Blue-haired girl", "Mysterious Male Voice", or such for their title before they reveal their name. Or for like UN members, "UN Leader XXX" after they are introduced or something so that players don't forget who is who so easily.
Diary system: I was thinking something along the lines of that your E-diary system that you implemented into the game. Sort of like a history of the major events happening during the game after it is done. Sort of like short clips in a newspaper or something.
Example: XX/XX/XXXX - XX/XX/XXXX: Athena Ray, the only child of the prominent Ray family, was kidnapped. There were no witnesses and detectives have had no clues in solving the case. Athena's parents had committed suicide a few days later. In addition, ... and you can also do something like:
XX/XX/XXXX: The entire populace of the town of Iphreon mysteriously vanished. There were no reported survivors of this odd event.
As for the locations, an example would be like:
Iphreon Town: A quiet town whose residents mysteriously vanished on XX/XX/XXXX. and then after you finish the trial of the missing doctor, A survivor of Iphreon Town was taken to the hospital on XX/XX/XXXX. Shortly after an operation to remove a brain tumor, she was discovered dead. It is believed that the death was accidental (you don't have to tell the whole truth, it would be more like a newspaper found in a collective government/dictatorship in order to fit the game better or you could put REDACTED in some parts that are meant to be super secretive that the ordinary citizens of Cliva shouldn't know about).
Grind: The game doesn't have to be super grind-heavy if that is not your intent, but if you could make the experience progress more smoothly as the game progresses so that those who like grinding could do so, that would be great. For example, I found that the second floor of Void Tower was a great place to farm exp. But once you got to the fourth floor, the monsters were much harder, and you received only 200 exp (which I think was like 25% more) in exchange for using up even more skills to try to kill the monsters. So maybe a little more linear progression (like more experience for the fourth floor monsters or less stats on the monsters) would be good.
Skills: That sounds great that you are planning to add more skills to permanent members, thanks. For the skill list, instead of lcoding it into the game, you could just put it into your game's website (in which case you can easily do something like this.
And if you need to hide a character for spoiler reasons, you can simply do something like this
"CHAPTER 3 MAJOR SPOILERS
"
Either that or you can put it in your walkthrough in a separate page. Either implementation can get rid of having to script the "Next skill learned" thing as well.
Puzzle that needs luck: The heads/tails one involving Lily Amethyst is the only one I can think of right now, although similar puzzles would be fun as well (as long as they don't end in game-overs, that is!)
I think that's about it. Have a pleasant day!
Ways to distinguish generic NPCs: I completely understand the hassle of trying to find free portraits for games. I guess a suggestion I could throw out here is if, instead of using "????" as the name, you can describe them as "Blue-haired girl", "Mysterious Male Voice", or such for their title before they reveal their name. Or for like UN members, "UN Leader XXX" after they are introduced or something so that players don't forget who is who so easily.
Diary system: I was thinking something along the lines of that your E-diary system that you implemented into the game. Sort of like a history of the major events happening during the game after it is done. Sort of like short clips in a newspaper or something.
Example: XX/XX/XXXX - XX/XX/XXXX: Athena Ray, the only child of the prominent Ray family, was kidnapped. There were no witnesses and detectives have had no clues in solving the case. Athena's parents had committed suicide a few days later. In addition, ... and you can also do something like:
XX/XX/XXXX: The entire populace of the town of Iphreon mysteriously vanished. There were no reported survivors of this odd event.
As for the locations, an example would be like:
Iphreon Town: A quiet town whose residents mysteriously vanished on XX/XX/XXXX. and then after you finish the trial of the missing doctor, A survivor of Iphreon Town was taken to the hospital on XX/XX/XXXX. Shortly after an operation to remove a brain tumor, she was discovered dead. It is believed that the death was accidental (you don't have to tell the whole truth, it would be more like a newspaper found in a collective government/dictatorship in order to fit the game better or you could put REDACTED in some parts that are meant to be super secretive that the ordinary citizens of Cliva shouldn't know about).
Grind: The game doesn't have to be super grind-heavy if that is not your intent, but if you could make the experience progress more smoothly as the game progresses so that those who like grinding could do so, that would be great. For example, I found that the second floor of Void Tower was a great place to farm exp. But once you got to the fourth floor, the monsters were much harder, and you received only 200 exp (which I think was like 25% more) in exchange for using up even more skills to try to kill the monsters. So maybe a little more linear progression (like more experience for the fourth floor monsters or less stats on the monsters) would be good.
Skills: That sounds great that you are planning to add more skills to permanent members, thanks. For the skill list, instead of lcoding it into the game, you could just put it into your game's website (in which case you can easily do something like this.

And if you need to hide a character for spoiler reasons, you can simply do something like this
"CHAPTER 3 MAJOR SPOILERS

Either that or you can put it in your walkthrough in a separate page. Either implementation can get rid of having to script the "Next skill learned" thing as well.
Puzzle that needs luck: The heads/tails one involving Lily Amethyst is the only one I can think of right now, although similar puzzles would be fun as well (as long as they don't end in game-overs, that is!)
I think that's about it. Have a pleasant day!
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