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I keep forgetting that a lot of those old Fighting Fantasy-style CYOA books (the ones with stat sheets and dice-rolling) are being ported into PC games now. are they worth checking out, do you think?
author=Sated
I miss when videogames came with books that explained the game...
Diablo II had a pretty amazing instruction manual IIRC.
Baldur's Gate was amazing for that.
author=mawk
I keep forgetting that a lot of those old Fighting Fantasy-style CYOA books (the ones with stat sheets and dice-rolling) are being ported into PC games now. are they worth checking out, do you think?
I had one of those and it was awesome. I started writing my own, in fact. I had a big binder full of ideas. My CYOA had a crafting system.
My first was Warlock of Firetop Mountain. Still have it somewhere. I remember making up sheets to keep track of my stuff since the in-book pages were too small for my then-kid handwriting. ^.^ Good times~
instruction manuals not being a thing anymore is what i blame the rampant increase in adhd diagnoses on
Oooh, Fighting Fantasy. I remember those. I beat a lot of them, but could never get through Island of the Undead without cheating. Just the one >:(


author=mawk
I keep forgetting that a lot of those old Fighting Fantasy-style CYOA books (the ones with stat sheets and dice-rolling) are being ported into PC games now. are they worth checking out, do you think?
yes and also yES, and I would link to Tin Man Games to round out my argument in favor of computer versions of CYOA books, but the site is not working for me so OTL
I only ever had a few as a kid and I never could figure them out! Even with all the fancy Book Genie tricks I knew
This did not stop me from loving them to pieces, and while I do love like, text adventures and stuff that includes more visual components... i am unironically a fan of the "it's just a digital book with words and dice rolls" approach
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