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Crits
Sorry I as always left out key info. I'm using MV, the problem is with The Yanfly Crit add on. I need to play with it a bit more but from what I can tell there is something causing the crit multiplier to return a 0.
Crits
I have a problem, it seems crits aren't doing more damage. Has this happened to anyone else? If so what did you do to fix it?
2 problems I need help with
2 problems I need help with
2 problems I need help with
author=LockeZSorry I should have said that before hand. I'm using MV, there is a plugin but not really much in the way of how to use it. Normally you add it to the game then put a command line in the note box but that doesn't seem to be doing anything.
Which RPG Maker? And what script are you using to allow party members to be changed out in the first place (or is that a built-in feature in one of the newer RPG Makers)?
2 problems I need help with
I want to find a way to lock the main character in my game so he can't be changed out. There is a plugin called Fixed battle members but I can't seem to get the commands to work. If you know how the plugin works as there isn't much information given in the help window I would love the help.
Also I think Yanfly has a plugin that lets your characters and monsters to move in combat so when you use a skill the character will run up and hit the target. I can't seem to figure out which one it is.
Also I think Yanfly has a plugin that lets your characters and monsters to move in combat so when you use a skill the character will run up and hit the target. I can't seem to figure out which one it is.
Help with attack animations
I have a skill that I wanted to hit each turn. I would like my skill to last a few turns like the states do. I was able to make a state that hit each turn but it needs to be a %. The problem is I can't seem to get the animation to play each turn the stat is active. Is there a way to do this? Also it would be better if I could get a skill to last a few turns without using a state. If you can help on that it would be a big help.
Boss Fight Dev
It was asking if it was a good idea but also the best way to do it. But I was thinking more like pokemon's toxic. The idea was that I would like the boss fights to be more than do X damage. There are games I've played where I didn't know if I would last another turn and that's at full health and MP. Tank and spank, I will have a tank class in the game, is no fun. The thing is on a class level I feel for the difficulty level I want in my game I'm thinking more like Etrian Odyssey hard. It's not really that unfair but you need to not mess up.
Boss Fight Dev
So this may be half a help me question and half dev question. I played WoW for a number of years, to my own determent. But one thing WoW was good for was showing me boss mechanics. So I have an idea but I'm unsure if it's good or something I can do. So my idea is to give the boss some kinda of passive that deals a stacking amount of damage each turn. Making the players have to kill off someone and bring them back in order to not lose. I'm playing around with Yanfly's Passive Mod but i'm unsure if I can make such a passive or if this is too unfriendly on the player. Any thoughts.













