KRAKEN'S PROFILE
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Greetings
Hullo, I'm kraken.
Anyway, I found out about RPG games from watching Pewd's LP, the first is Ib (which is amazing--I swear), To The Moon, Witch's House and Misao.
And I started to planned about a fan sequel (though not really make one like the others), heard and knew a few things about the hardship of making RPGs, then sulked in a corner. Coding, scripting, programming? With numbers?!
Nooooooo---
Anyhow, it's a pleasure to join here and hope to know a lot fellow lovers and makers of RPG.
Now, can I take your ships?
Anyway, I found out about RPG games from watching Pewd's LP, the first is Ib (which is amazing--I swear), To The Moon, Witch's House and Misao.
And I started to planned about a fan sequel (though not really make one like the others), heard and knew a few things about the hardship of making RPGs, then sulked in a corner. Coding, scripting, programming? With numbers?!
Nooooooo---
Anyhow, it's a pleasure to join here and hope to know a lot fellow lovers and makers of RPG.
Now, can I take your ships?
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Logomancer_SS04_John.jpg
author=argh
I've always wondered if all this writing talk was a parallel to your own experiences making the game. Did you experience similar difficulty in figuring out how to start the story? Did the original draft start off with a huge exposition dump instead?
I'm curious about this too.
The Logomancer
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