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Script help and monster math

ok yes this IS for a commercial game. Anyone who actually helps me goes in the credits and gets a free copy of the game.

oh yeah using rpg maker xp

Ok how do I get my monsters to act the way they do on aveyond and aveyond 2? When I use approach all the monsters on the map get to you all at once and 2 soon. Right now I'm using trip-events to change from random to approach which almost works. Also a wait certain amount of frames and then approach would work except then when you enter from the other side the monsters would wait too long. So I'm sure there is another way, but what?



HOW to have friends in party that show in window on menu but can't be in active party? I can put the window there but I don't know how to put them in when they join because control variables won't allow strings and also I can't figure out how to use the in-game variables in the script editor.




Last...... what is the math for figuring out attack and defense so that you know how much it takes to kill an enemy and how much damage they will do? Tired of having to play over and over again while I tweak settings just to test whether can beat them or not.
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