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Program to Help Catalog and Organize RTPs, Resources and Games
Hello,
I have been working on saving and cataloging games, RTP's and Resources as I find them online. I have over 4000 games in my collection now and it is getting harder and harder to find duplicates and copies. The solution I am working on is a Program.
The goal of the program is to make a known file list of every game I can find with their unique hash so that I can easily identify if I have already downloaded the game or not. On top of that I would like to include a lot more functionality that includes, but is not limited to:
Right now I am working on compiling information on things like this:
(This is not real data per-se, just an example)
Additional RTP Info:
Now as to WHY I am posting this...
I am looking for anyone knowledgeable that can help list out the following things.
Any information you can give will help me when I complete the programming on my side. Let me know if you want to help, or just post in here with any information you can share.
I have been working on saving and cataloging games, RTP's and Resources as I find them online. I have over 4000 games in my collection now and it is getting harder and harder to find duplicates and copies. The solution I am working on is a Program.
The goal of the program is to make a known file list of every game I can find with their unique hash so that I can easily identify if I have already downloaded the game or not. On top of that I would like to include a lot more functionality that includes, but is not limited to:
- Finding Missing known Files for the game
- Allow anyone to scan a folder to find games which are not cataloged
- Scan and detect files in ZIP|RAR|7Z|Selfextracting EXEs for specific file information
- Detecting the Engine Used for a game
- Scanning files for text to help determine the Author
- Determining if it has RTP files included and which version of the RTP is it
- Determine if you have the same game twice, ignore thumbs.db and save files and only focusing on the main files required for the engine
- Removing RTP files from within zip without unzipping
- Rename file to a neatly formatted name if it is known
- Detect if the game is encrypted or not
- Anything else that might be useful...
Right now I am working on compiling information on things like this:
(This is not real data per-se, just an example)
{
"engine": "RPG Maker 2000",
"abbr": "RM2K",
"hasRTP": true,
"requiredFilesExts": [
"lmt", "lmb", "lmu"
],
"knownUniqueFiles": [
{
"defaultName": "game.exe",
"hash_sha256": "..."
}
]
}Additional RTP Info:
{
"engine": "RPG Maker 2000",
"abbr": "RM2K",
"RTPs": [
{
"versions": [
{
"description": "First official RTP released.",
"number": "1.0.0",
"officialRTP": true,
"mediaFiles": [
{
"path": "/battlebacks/grass.png",
"hash_sha256": "..."
}
]
}
]
}
]
}Now as to WHY I am posting this...
I am looking for anyone knowledgeable that can help list out the following things.
- Known custom and default RTPs and versions if they are updated and where to download them, so I can install and generate hashes for it.
- Known EXE's, Patched EXE's, DLL's and Patched DLL's with their version info if available and SHA256 hashes (I plan on scanning these with the games I have, but the more info I have up front, the more I can verify with my data)
- How to 100% determine between RM2K and RM2K3 without using the exe or folder names, as RM2K3 doesn't NEED the background2 folder for example and some games don't include the exe.
- Other file information like, RM2K requires lmu, lmt and lmb files to function and every other file allowed like, wav,mp3,ogg etc...
Any information you can give will help me when I complete the programming on my side. Let me know if you want to help, or just post in here with any information you can share.
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