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[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

author=Liberty
Mirak is not inventing shit for fun. He's right on the money. We don't know you, we don't know if we can trust you. You want to get work from people. So the question is this:

What do we get if the game fails?

That's what it boils down to. You're asking for a lot of work from someone and your expectation seems to be "Do a lot of stuff for free because you want to see the game made. Maybe you'll get recompensation, but probably not."

Creating spritesets is hard work. You don't seem to understand how much it can cost - in both time and effort. People deserve something for their time and you keep saying "IF IT FAILS" as though you're expecting it to fail and fall through. So that's their time and effort wasted.
Yeah, you keep brining that up. Being honest about the possibility of failure is something that *every* indie dev should be. There's no such thing as an idea game that does not run that risk.
Yet my honesty is now seemingly a horrible violation of all that's just and right. I should promise people the stars and fool them into my team with expectations that may or may not turn out. Brilliant idea.

author=Liberty
Why would they bother to work with you?
Because they're interested in the game, want the opportunity to gain some experience, want to find out what it's like? There's a lot of reasons.

And what you seem to be ignoring is that you could ask me the same question.
Why am I working for no money? I'm not the guy who came up with the idea. I joined when the artist was in trouble and didn't have a way forward because he was lacking a writer. So I joined. I didn't take any of the patreon money, I instead said upfront I'd work for no payment until the first release.

So that's where I'm coming from. I joined, full risk, full time, no guarantee of payment or success, and did all that because it's a challenging experience for a game I believe in.

author=Liberty
The biggest issue seems to be that you don't think you can finance an artist so you're not going to bother. You'd rather look for someone to work for you for free instead, and that isn't going to work out well for you.

Hell, you have an artist as part of your dev team. You could just go "Artist will do some art in exchange for work" and a bunch of people would be happy with that! Of course, you're paying that artist what you can, so expecting them to work for free for someone else is probably not going to fly, is it? Why? Because their time is important to you and them. They probably have a bunch of commissions and work for this project to finish...
Yeah, you keep making up stuff. I'm not paying the artist a dime. You know why? 'cause the artist is the original creator, has the patreon account and is the one who isn't paying me because I refuse to get any compensation until the first release.
All that stuff you're accusing me of unrealistically thinking someone might do, I think someone might do...because I'm exactly the guy who's done all of that.
Which you conveniently ignore to continue with your aggressive rhetorics.

author=Liberty
Just like all the other artists you're expecting to jump at the chance to work on your project for nothing.

Let that sink in. Would you and your artist friend work on someone else's game making portraits or scripts or whatever it is you do on the team for no compensation? No. Because it's not your passion project. Even if you think the project is cool or you'd like to play it after it was released, would you commit to making a ton of stuff for such a game? NO! You'd want compensation of some kind for your work.

SAME.
Let this sink in: my "artist friend" became my artist friend after 5 months of working with him. Before that, I didn't know him, and he's living on the other side of the planet.

So would I join some stranger's project for no compentsation because I believe it's an idea with potential and a challenging experience woth having?

Yes. Because when he was struggeling and couldn't find someone to help him, that's exactly what I've done.

[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

author=Mirak
I will repeat this just one more time only because it bothers me that you're not getting it; this is not about getting rich, "bountifully" compensated, "getting someone far", this is about simple, basic compensation. People will usually stick to a project if they know there's something, anything in it for them. You're consistently dismissing the amount you have right now when that is not *the point* (nevermind the fact that if you're posting constant screenshots and updates on social media to build hype, there's a chance patreons will increase, which would increase the payment percentage so there's even more motivation to stick around once the numbers start increasing), the point that you're missing is not joining a community as a new unknown person and immediately going:
Please don't take this personally, but bluntly put, at this point you're just inventing arguments for fun. If I'd be offering a "hey, you can get 33% from our patreon income", I guarantee someone would take offense of "Yeah, you're promising that but the patreon right now is only 11€ and who knows whether you'll even keep that word months from now?"

You're fabricating a position in which there is no correct course short of a paid full-time position offered at 2k+ compensation.

As for the patreon, that was started before I was a member of the team, and it's not "hyping" anything, it's giving progress to people who have - against any hyping - chosen to support us so early on. With 1-2 exceptions, all posts can only be read by the handful of patreons. How posting for a handful of people is hyping instead of providing progress updates, you gotta explain to me.

author=Mirak
A bit of self awareness please. We don't really live in a convenient world like the RPG's we host where you encounter group members in a place and after a few dialogue lines they'll join your party and be willing to die for your sins because somehow their loyalty will be undying as long as "the promise" of success exists.
There's such a thing as trial phases - including ones in which you can deliberately state that you'll retain the right to withdraw any and all assets you've made from the game should you decide to leave.
Words are wind, at the end of the day, short of spending time with a team and finding out what's behind the words, you'll never know what it's like.

author=Mirak
You really gotta grind friendship points with a person BEFORE they'll be committed this much to a project that is not theirs, that could be taking time away from that person to put themselves in a better position aka work on their OWN projects. If you cannot wait to grind for those friendship points then The Only Choice you have is to drip feed them TANGIBLE "commitment juice" aka COMPENSATION.
Newsflash: trying something new is always a risk. And no one is asking for "friendship points", see above. You only know what you're getting yourself into for sure when you've done so.
And I'm not sure if it has ever occured to you that taking in a team member is not "simply getting someone who works for you." You have to establish communication lines, organize the materials they need, brief them on the project, give them the chance to ask questions, create documentation purely for them so they can get caught up. It's a lot of work for the team taking in new members, too. Think the team is getting guarantees, or sure "rewards" from taking in a prospective team member and going through all that work? No. Because sometimes you'll just have to accept the risk of "wasting" a couple days of briefing prospects, creating documents & overviews for them, because there's no alternative.

author=Mirak
Nope, but you can guarantee compensation for the work done up until failure was met. Again, WHATEEEVER compensation. You think what you offer right now is not worth it and no one will take it. Have You Tried It Anyway?
Have I tried promising people a 33% cut of 11€ for joining a team? Do I look insane? That's called asking for it.

author=Mirak
See, this is why communities react like this. You joined and made your first post a team member request thread, without even taking a look at the site itself. If you had, you'd realize quickly how there's people with ongoing projects that span years even. I don't know how many have been released and how many are STILL going on.

What I do know at this community in particular is that bragging about time spent on a project is basically tempting fate. I think we have a person here who has been working on their game for over 10 years now. TEN. YEARS. And they're STILL not done. Not a line that curry lots of favor is my point.

Yeah, this was a miss maybe, but this will all be useful stuff to know if you guys really want to get in on the porn game development stuff.
What you've read as "bragging" is a show of dedication. We're not here with nothing, expecting someone to join a project where nothing has been done and it's all a pipedream in someone's mind.
You simply chose to interpret it as "arrogance" instead of assurance of the above.

And, quite honestly, the one who's pretty arrogant right now is you. You assume that I'm bragging, then you assume that "all you have is 5 months of experience", riding in on a high horse because you think that must be all the experience I have.
There has been, right from the start, just one person talking down to others. Fairly sure that wasn't me.

[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

author=kory_toombs
Listing the things that you wanted would have saved you so much time.

There's nothing this community likes more than heckling down people who want people to make games for them.

Maybe offer something like 50 USD, plus 5% on any income the game gets in the first 3 months of release. Then at least you have something to go off of.
That's always a risk, but there are people who are all just ideas, no execution.

It's of course unfortunate if you're the one getting hit - especially since I thought the art in the "game concept" should show that we've created maps, dialogues, character art, overhauled the combat system & designed a menu for it, which should indicate that there's a lot more that we might've done. (There is)

But there's no use crying over spilt milk.

50 USD unfortunately don't get anyone very far, though the artist I'm working with (the guy who originally came up with the game idea) has said he'd be willing to fund a pixel artist out of his pocket.
But it's not a solution either. And 5% of $11 a month will scarcely interest anyone.

We were hoping more for an enthusiast, someone who genuinly wants to make an adult RPG like that, who'd fully join the team & also help out with other stuff and leave their own mark on the game by being part of the decision makers. Down that line, 50-90% equal share of Slay's or mine would've been the go-to cut based on time-commitment.
At the same time, we wanted to avoid people who don't have genuine passion for a project like this.

But especially for complex games, it's difficult to convey everything you want in a post and keep it brief enough not to wall-of-text people to death.

author=Marrend
There's nothing this community likes more than heckling down people who want people to make games for them.
It's kind of a knee-jerk reaction. Where users see a post about getting a team together for a project, authored by a person with zero site history, and has no discernible skill-set of their own. The assumption that the person is the 'idea guy' that will put forth zero effort towards the project, themselves. I haven't been paying too much attention here, so, I don't know if the posts were worded to trigger those kinds of responses in the user-base. Regardless, the site has certainly seen a number of recruitment threads that have gone nowhere.

We've all had projects that end up going nowhere, becomes vaporware, or whatever. It's sometimes very frustrating when that happens, but it can, and does, happen. The thread-author seems cognizant of the possibility of such failure. Though, I think that's why users are questioning this project. They want to know that, despite the possibility of failure, that they will get something out of it. That whatever they get isn't "exposure", because there would effectively be no end-product with which to get exposure from.
It's a fair enough concern.
Unfortunately, I felt it would be very unfair to promise some kind of "absolute security" that the project could not possibly fail. No one can assure or guarantee success, especially in times like this. (Though people who spend most of their time at home working are probably safer.)

I've worked on this for 5 months, the artist has been at it for 8 months+. That sounds pretty dedicated for a full-time investment.

Ultimately, it doesn't seem likely that, given all the negativity, we're going to find a team member or helper here, but it certainly was a learning experience for me.

[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

author=Liberty
Then you should have put that information in your post instead of making it seem like you wanted someone to work for you in huge amounts to make a game full of stuff instead of bits and bobs.

The more details you give about what you want, the more likely you are to get someone who goes "Well, I can do that one thing and won't mind not getting paid for it" vs "I'm definitely not going to spend all my time making all these things for this one game for free."

That said, you still want a fair amount of work in the way of Characters, Monsters, Animals and Objects, which is something you will need to find some way to pay for because they can be the hardest things to pixel and keep consistent - at least if you don't just want static sprites for them.

Start saving is my advice. Your $11 isn't going to cut it, so you're just going to have to fund that out of pocket. Like everyone else does.
Ideally, we're looking for someone who wants to work with us, not under us.
That also entails that said person can come up and say: I don't like those icons, let's switch the background out & other things the artists wants to work one.

That's why we primarily look for people who want to see the game created & are enthusiastic about it, not people who grudgingly do some work to get a little bit of money on the side.

The current list of spriting needs we have is this:
Objects (Charset):
- Animated Shower Water Effect (3 frames)

Characters & Monsters (Charset):
• 1x Young Wolf (Grey) (based on artwork)
• 1x Adult Wolf (Grey) (variant of young wolf, 20% bigger)
• 1x Alpha Wolf (Grey) (variant of adult wolf, slight change to look more intimidating, 20% bigger)
• 3x Wolf Cubs (2 based on wolf cub artwork, recolors of existing sprite)
• 1x Shade (based on shade enemy artwork, new sprite based on human sprite)

• 3x dead sheep (slight variation, blood effects, based on existing sprite)
• 1x dead sheep (another variant, no blood, based on existing sprite)
• 2x dead adult wolf (grey, slight variant differences, blood effects)
• 1x dead alpha Wolf (grey, blood effects)

Animation:
Blood Spurt (for Dot Damage)

Icons:
Bleeding Status Icon

[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

author=Liberty
Quite frankly, I doubt you'll find any decent artists to join such a large undertaking without the option of at least some sort of recompense. People with skills can easily make money elsewhere on other commissions and see a better payoff than the maybes you present. And get more respect for their creations, too.

I'd recommend you take this to forums that aren't as well-versed in how game development works and the effort required to create great work - which is what you're after. You're after completely custom work for your game and that can drive costs up into the hundreds, if not thousands, if you paid someone who isn't described by you and others as 'a hobbyist pixel artist'.

Sorry, your posts just reek of entitlement. You're not asking for a few poses or edits. You're not asking for a few icons. You're asking for a dedicated pixel artist to create a whole fucking game's worth of various assets just for your game. Exclusivity is going to make that a bitch to fund.

I highly recommend that, until you have a budget to spend on a decent pixel artist, you make use of paid packs or something. There's a lot of stuff out there that should at least fit for stand-in until you have the backing and cash-flow to pay for a proper artist. Your current stance of "we want someone to do a ton of work, possibly for free, depending on sales, maybe, we don't know" is not drawing anyone sane and capable to you, and why would it? They can just go do commissions with a thousand other paying developers instead.
I think you've misunderstood what I've written.

I have, on multiple occasions, said very directly that we're not looking for someone to create everything custom up from the spot.
People have kept claiming that's what I'm saying even though I have already made it very clear that that's not the case.

We have over 100 maps mapped, based on assets we've bought. I've worked in a custom generator project that allows me to create sprites within moments.
I've created photoshop action scripts and other utilities to speed up the processes by making tedious jobs automated.

Right now, the most pressing assets we need are a few wolves based on the artwork for enemies our artist has done, 1 monster character on the map, and blood effects we can put on the floor.

That's it. We're not talking tilsets, we're not talking battle enemies, we're not talking facesets, we're not talking generic npcs, we're not talking busts, we're not talking lightmaps, we're not talking event based light effects, we're not talking combat animations, we're not talking icons, we're not talking combat UI or menu Ui.
All these things are already been handled by me and the artist I'm working together with.

The list here:
• Characters, Animals, Monsters & Objects (pixel characters, not large artwork)
• Tileset work (not entire tilesets but modifications of and additions to existing tilesets)
• Animations (effects such as blood spurts or status effect popups)
• Icons (Weapon, Equipment, States, etc.)
Lists Tilsets, Animations & Icons mostly as things to make it seem like there is actually stuff to work on, which is why it has "modifications, or additions" as in: change this color slightly.
Animations and Icons are primarily 1 animation, a blood spurt for the bleeding effect, and one icon for exactly that bleeding effect.

We already have 3 paid for tilsets that I've modified and edited into ~ 6-7 variants. We've got a full list of icons, except a good bleeding icon.
We're bought 3 animation packs, but we have no blood spurt animation.
Most of this is based on things that are possibly in theory if the artist himself is interested in changing or altering what we already have.

[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

I hope you don't mind if I restructure the post a little to best respond.

These aren't revolutionary takes for anyone here. You're trying to equalize and place all tasks and positions inside a project of this kind and magnitude at the same altitude. They're not.
That's not really my goal. My goal is to be upfront about what kind of work can be expected, and what would be expected of a pixel artist.
The truth is - 5 months in - pixel art has been workload wise one of the lower concerns. Part of that is because we're working with assets we bought, and don't go looking for the most work-intensive thing to do, and I can't judge your experience in game development - but the one we're working on requires a lot more than pixel art.
So anyone intent on joining the project and believing that they're going to be the cornerstone of it is going to be in for a surprise that will probably not go over too well. One of the reason why we'd really like someone to join from the RPGMV community is because those may have some idea & interest in helping out with other stuff, because it's very likely that the stuff slowing things down won't be the pixel art, since it's rather managable compared to other things.

Our artist, for example, is also doing full body busts for the main & side & quest characters for different outfits (main characters) with 32 variants of emotions and multiple stages of undress, in addition to CG pictures & backgrounds, in addition to pixel artwork that falls on, also helps out with other stuff. Thinking: the pixel art is the defining thing is, at least for our project, simply far removed from the truth.

So you want someone to be invested on YOUR project enough to WANT to see it get made, but you ALSO want someone with GOALS of their own (by the way you wrote, these goals should ALSO be aligned with the project, so that their goals can somehow be fulfilled while working under you). Okay. But what does this mean for the artists who are active in the group? Are they going to receive a share of whatever influx of cash comes to the patreon (AS MINUSCULE AND TOKEN AND SMALL AS THE AMOUNT IS, no one is talking about getting rich or leaving their day jobs here, we're talking about simple compensation for the time and effort spent, however small their contribution was. Experience is NOT compensation.) while and DURING the time they are spending actively producing material for your project? Or are you saying you'll pay in "experience and exposure" unless the first milestone is reached before they drop?
Not invested, but interested. If you're thinking: I have nothing to do, I could do some work there but I don't quite care about the game, then you're not the guy we're looking for.

"Their own goals" is a way for people to figure out what they want to get out of spending their time on the work without unrealistic expectations so they don't end up disappointed if the game doesn't turn out to be a money-making machine.
Sometimes people look at some high income patreons and just think: I'd like a slice of that. Reality rarely turns out that way and I'd rather not have people who don't like creating a game that straddles the fence between full RPG and erotic game and tries to combine the best of both.

Let me be more explicit and direct. Your patreon receives $11 monthly right now. What is the pixel artist's percentage of those monthly $11?
Let me ask this way: Would 100% make someone happy?
Right now, I'm getting 0% of the patreon (on my own volition). That's my share. I've been working on this project for 5 months.
So far we've invested ~200 euro in art assets & soundtrack & other things for the game. Just to put this in perspective.

I'm pretty sure if I ask Slaynee (who has the patreon) he wouldn't mind giving the entire 100%, all 11 euro, to a good pixel artist who meets our criteria.
Do you think that pixel artists will think that working the next 1-2 months for a total of 11-22 euro is going to be worthwhile pay?

EDIT: I apologize if my words are coming off more aggressive than I intend them to be, but many sentence structures in these replies are giving me a vision of red flags.
That's okay, I'm glad you're asking questions interested people might want to know.

[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

author=Mirak
A note you should add is if you're willing to sign a legal contract that binds you to fulfill the promises of your potential payment methods listed here:
• The game has a patreon that may eventually cover long-term development after we start releasing builds. If we reach the point where there is actual financial support for the game, we’re going to negotiate with the artists to see how to best move forward.
Including giving the pixel artists a legal method of contact in order to ensure that neither you nor your buddy profit in any way without giving the artists their share.

Also could you elaborate a bit on what you mean with "the point where there is actual financial support for the game"? If you're talking about patreon support, what kind of prerequisites need to be filled to reach that point? Are there any points below that milestone that involve receiving funds to which the artists have no claim to? A bit more info on that very delicate matter would be very helpful, considering this is in your words an ambitious project, and pixel work is quite possibly the heaviest load in an ambitious MV project.
1. The first milestone is the first public release, upon which we'll see over the next 2-3 weeks to what degree people are interested & willing to support the game. Once that happens, we intend to establish a legally binding contract with with all team members. The revenue share or payment, however, is very much based on the degree of involvement.

As the different roles outline, we're flexible in what time commitment someone can put in, but whatever isn't done by that person has to be done by us (which is what we're currently doing).

2. The most important thing to keep in mind is that there are never any guarantees. Especially not with indy games. Teams can disband, projects can fail, artists can decide to leave and take their art elsewhere, interest of the community can end up lacking. If you're looking at it from a financial point of view and are interested in working on the project for merely financial gain, it's difficult to end up happy.
Say you join the team, get a 1-1-1 33% split of revenue because you work on it full time. After a few months you decide to leave. This means that you got 33% of initially maybe 1k euro for a full time job, during the early stages while revenue was lowest.
That's why I especially want people to have goals of their own, so even if someone jumps in, realizes it's not something they want to do or more work than they expected, they can still leave feeling they gained something.

and pixel work is quite possibly the heaviest load in an ambitious MV project.
I think that's probably what everyone who has a particular section he works on thinks. But searching & designing the sounds of 100+ spells or keying their combat animations isn't a small thing either. Or drawing full-body busts, CG pictures etc. Or designing detailed cut-scenes, designing & balancing challenging battles, writing the quest designs, game dialogues and overarching story that's beyond your "Let's save the princess story".
Ambitious RPG Maker projects are always work, in every aspect.

author=unity
Applicants also will want to be sure to know exactly what they're getting into, which you can only get if you look at their design doc. I was wondering why the description of the game was so vague on this page.

Details like this from the design doc:
In Incandescent Shade, you play Ren, a young “femboy”/trap
and the fact that the game has "innocent vs corruption" features where sex apparently corrupts you, is def something potential applicants will want to consider before applying.
The game does actually not involve corruption-sex, it's rather that Ren can choose what kind of sexual encounters to engage in (seducing people in quests for gains, or romancing party members, etc.) and those have an effect on how Ren sexually develops and open new possibilities while closing others. Innocence/Corruption is more based on whether sex becomes something that Ren is addicted to and gives into - or something that he enjoys but he seeks positive, emotional sex, rather than being consumed by lust.

The description isn't kept vague to veil things, it's to keep the overview brief so people don't die by wall of text. ;) There's a reason we've attached a more elaborate game concept with pictures to the thread.

author=orange-
I think you should definitely get the artist under the same Patreon/monetization you guys intend to be. I've got a decent amount of experience in making jRPGs with fully custom assets and I'd say 70% of the entire work load in making a jRPG is making graphics. (this of course varies from game to game but it's still a huge amount of work) Leaving a person who'd do that much out is madness. So my tip is to look for someone who'd be a dedicated team member with equal importance to you.
For a game with fully custom assets, including tilesets, including own character sprites on a new standard, etc. I'd agree that it's a huge amount of work. But as I responded above - if you want quality, everything becomes a huge amount of work. You can spend a few days, staring at javascript lines, trying to figure out how to make something work like a variable bust-display that automatically displays a bust based on what outfit your character wears and with the correct emotion, without having to script a variant of dialogue for every outfit that may at some point exist. ;)

We're not just making a standard adult jRPG, though. There's an actual story that plays an important role, and we're putting a lot of effort into a combat design that goes beyond "press the attack button". It's more a party-based RPG with a full-blown story that features sexual content in addition to everything else.

Asset-wise, we've bought tilsets that allow for non-RTP maps and we're using (for standard non-main characters) a generator base I've worked on with others at the end of last year that allows improved Dark-Fantasy characters to be created in moments. So we won't have a fully unique entirely new-created asset-base specific to the project, and there are ways to not have to draw everything from zero.

Ideally, the pixel artist would be interested enough in the game that he can work as a full team member - which also entails other work beyond spriting. (Currently, the pixel sprites we need are relatively limited at this stage compared to other stuff that needs to be done.)

But as I keep saying: money shouldn't be the motivating factor.
Games never take off on patreon like a rocket, someone who needs or wishes for compensation would, even with a sizeable share, probably jump off the moment they realize making games is not bathing in a money-pit but a lot of labor for something you have to like and wish to see realized.

That's why one of our primary criteria is that someone has to be interested in the game & wants to see it get created. Otherwise they'll jump ship the moment they realize how much work it is - or if they feel the patreon isn't making them enough money. (Any skilled artist can get a much more stable, much more reliable income by seeking actual employment.)

[UNPAID] [RMMV] Looking for Pixel Artist for adult RPG with explicit sexual content (SFW Post)

This post is about a NSFW game, but the post itself is SFW.
Please be aware that we only accept people age 18+.


Hi, we're looking for someone who's had some experience with Pixel Art and is interested in working on an adult-themed RPG.

(Do check out the Game Concept for screenshots & artwork -> requires some pdf viewer)
https://www.mediafire.com/file/zel17457ckloxuz/Game_Concept.rar/file
(SFW pictures only)

A brief overview of our project and who we are:

Title: Incandescent Shade
Incandescent Shade is an adult RPG game that mixes deep, character-driven stories and challenging tactical turn-based combat with explicit erotic adult content.
If you think Final Fantasy XV in a dark world with a touch of Dark Souls where the characters are way more explicit in their sexuality than you can expect in a main-stream game, then you’re probably not far off.

The game is developed in the 2D RPG Maker MV engine. (Heavily modified via plugins / javascript)

To see a more in-depth overview of the game, check out the attached game concept.

Project Status:
The game is still in an early stage. We have a good idea of what we want to do and where we want to go. Many mechanics & features have already been implemented. Due to the nature of RPGMV, it’s vital to build a working prototype before producing the main content.
We’re currently in the phase where we’re in the process of finishing the Prologue as a prototype that shows the complete range of main features.

Developers: Slaynee (Artist) & Kuraiken (Writer)
We’re two independent developers, working on the game as a part-time hobby.
Part-time, as in: we part with way too much of our time, but think it’s worth it.

This is the first big game project we’re collaborating on and while we have experience in our respective fields (Slaynee –Art, Kuraiken – Writing) and quite a bit of experience with RPGMV, this is the first time we’re tackling such an ambitious project.(!) As such, you shouldn’t expect the level of know-how or competence you can from a fully-fledged gaming studio. We’re still discovering new way to improve and organize our workflow and RPGMV inherently requires a more iterative approach to avoid repetitive tasks & problems.

Position:
• Pixel Artist (Team Member)
 You’re a Pixel Artist who is interested in our game and would like to join the team. You also have an interest in learning new things & helping out in other areas and participate in the decision-making.
• Pixel Artist (Helper)
 You’re a Pixel Artist who is interested in our game, but you’re only willing / able to help occasionally or for a limited period of time. As a result, you can only help out here and then on occasion. Or you’d prefer not to feel “tied” to a team but see where working with us leads you.
• Pixel Artist (Trial)
 You’re an inexperienced Pixel Artist who is interested in our game and would like to dip his toes into the water and see what it’s like to work in a team (albeit an inexperienced one). You’re not absolutely sure you can meet our expectations or whether this is something for you, but you want to give it a try.

Work:
As Pixel Artist, you would be creating pixel Assets, depending on your experience & ability.
• Characters, Animals, Monsters & Objects (pixel characters, not large artwork)
• Tileset work (not entire tilesets but modifications of and additions to existing tilesets)
• Animations (effects such as blood spurts or status effect popups)
• Icons (Weapon, Equipment, States, etc.)

To see what the map art & pixel character art looks like, and the art style in general, check out the Game Concept attached down below (Concept Art).

Payment: Unpaid
• The work is unpaid. It’s essential that you have goals of your own of things you can take away from working with us. (Whether it’s trying to work on a game as a team, or becoming a better pixel artist or using the opportunity to learn from our RPGMV experience)
• The game has a patreon that may eventually cover long-term development after we start releasing builds. If we reach the point where there is actual financial support for the game, we’re going to negotiate with the artists to see how to best move forward.
• Given the fact that the work is primarily unpaid you should not place any hopes or aspirations on money. (We don’t either)

Contact:
If you’re interested, get in contact with us.
You can reach us via reply, pm, or discord: https://discordapp.com/invite/js9Cfqz

• Tell us a little about yourself & your experience
• What has you interested & motivated?
• What are you hoping to achieve by working with us, what goals are you setting yourself?

Also feel free to check out our patreon page: https://www.patreon.com/Slaynee

If you have any question, especially those you think could also be interesting to others, leave a reply!
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