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HiddenChest Player Engine for RM XP VX & ACE

HiddenChest Game Player Engine
version 1.1.44

No Editor is included.

You might have heard of Ancurio's project, namely mkxp, now I have come to let you know that there is another fork. This one is called HiddenChest, formerly known as mkxpplus, mainly because it enhances one of the features the original mkxp does not pretend to offer, custom resolutions that go beyond XP's usual resolution.

It's available on github.com as hiddenchest so feel free to download or clone this repository and, err, compile it yourself if possible. :P




Latest builds of HiddenChest the Game Engine were compiled and uploaded on:
December 12th, 2019!

So far I have tested it on Kubuntu 18.04 LTS, but users with other operating systems like other Linux OS's and obviously Windows 8.1 or 10 would be welcome as beta testers. I've confirmed it also runs on Windows 8.1 and 10 (64 bit).

Notes of Compilation - Optional

I compiled it with CMake because I am unsure if QtCreator is a good way to do the job... mkxp was once built with QtCreator or just qmake so it should be possible as well.

End of Compilation Section

Both mkxp and HiddenChest are...

Reimplementations of the RGSS based engines

...we have been used to heard about for years. They are no emulators because they already provide features not available on the original implementations, plus both are running scripts using Ruby as their scripting engine just like in the maker series. If you still want to call them emulators go ahead and do it. At the end the name will not make a real difference here. :P

Just in case you don't know what I'm talking about, HiddenChest is an executable that runs on Linux and Windows!

It's a REPLACEMENT of Game.exe!


Improvements

It has been compiled against Ruby 2.6! This means it uses the latest version of the Ruby scripting language!

It runs fast, you can even increase its FPS up to 120 or so. It also handles a lot more events that the default implementations of RGSS!

Even so, it also provides additions to RGSS (all versions) that cannot be found in XP nor VX nor VX Ace engines. Like script calls to use mouse clicks as you'd use any other button. Actually HiddenChest includes FULL KEYBOARD SUPPORT!

You can flip images vertically and horizontally, you can invert an image's colors in a second (or even less). You can use most of RGSS3 features in games that are supposed to only use RGSS 1 or 2.

I repeat, it does NOT include any game editor.

Making Annoying But Never Stupid Games as a Challenge

EDIT

I have received a pm telling me that on this thread's title I could perfectly replace the term annoying with punishing. Let's say that's another way to see things that might be worth mentioning here.

END OF EDIT

Well, I have been told awful stories about how some moronic user kept uploading true sh** on boards like rmn. I am against such a stupidity, but it gave me an idea. What if we make a few uncomfortable games while still keeping in mind a few rules? Yeah, we need to keep it save for an audience after all.

How would I define the term uncomfortable?

It would not want to break the rules nor make you think it wants you to puke every 2 minutes. Yeah, I practically ruled out gore here. It should not try to justify stuff that is illegal and immoral like discriminating black people or asking to hurt Jews, et al.

What it should include would be things like sporting too many puzzles in row or scenes you cannot walk through the first ten times because it requires you to push several buttons and bring specific items or heroes along, and killing either mobs, sub bosses or a even few bosses. I know I could just name a few things here.

My point is that the player should feel awkward whenever he or she thinks they can just keep grinding in order to reach a level where the player would no longer worry about survival. It is like adding up the life is harsh concept in your game mechanics.

After thinking about it for I realized there is a lot of work to be done. Would all that hard work and nuisance stuff be worth the huge effort? Or would it be a recipe for a certain failure?
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