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New Developer Mapping Help Thread
Screenshot 1: Thank you for the walls, I will look for a better combination. I was hoping to give the feel of a militaristic concrete, but it sounds like that doesn't read, so I will look into other options. The room is supposed to be a furnace room for a steel mill, and the three fireplaces are meant to be the furnace. I want it to be three across because your objective is to push the enemy in, and in play testing, having just one was really hard for the player. The thing in the center is meant to be a blast protector, as well as give the player something to maneuver around to protect them from the enemy.
Screenshot 2: The image is meant to be the two main characters under a blanket trying to warm themselves by the fire. If you have any recommendations to make the sprites more blanket like that would help. I can try adjusting the lighting as well
Screenshot 3: The blind mechanic, hiding the map until your character can "feel" what is in the location. The black covers everything until you can find it. I can try to create a gradient on the sides of it, but I do need that mechanic for the concept. The monsters are not meant to be recognizable, just large bloody teathed beasts. I would like the player to not know what they are, only that they are dangerous
Screenshot 4: This is meant to be a WW1 trench, with barbed wire on the sides of the trench. the walls are made of dirt, which is why I was using the cliffside sprite.
Screenshot 2: The image is meant to be the two main characters under a blanket trying to warm themselves by the fire. If you have any recommendations to make the sprites more blanket like that would help. I can try adjusting the lighting as well
Screenshot 3: The blind mechanic, hiding the map until your character can "feel" what is in the location. The black covers everything until you can find it. I can try to create a gradient on the sides of it, but I do need that mechanic for the concept. The monsters are not meant to be recognizable, just large bloody teathed beasts. I would like the player to not know what they are, only that they are dangerous
Screenshot 4: This is meant to be a WW1 trench, with barbed wire on the sides of the trench. the walls are made of dirt, which is why I was using the cliffside sprite.
New Developer Mapping Help Thread
Hello everyone
So I was denied a page due to "big mapping issues" and was told to come to this thread to get help, so here goes:
The concept for my game is you are playing a blind person. As such you are starting with a black screen, and slowly have to fill it in to figure out what is where. The following screen shots are from my game and are the ones that got me denied, so any help is appreciated in figuring out what I can do better:




So I was denied a page due to "big mapping issues" and was told to come to this thread to get help, so here goes:
The concept for my game is you are playing a blind person. As such you are starting with a black screen, and slowly have to fill it in to figure out what is where. The following screen shots are from my game and are the ones that got me denied, so any help is appreciated in figuring out what I can do better:




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