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Stat customization - How do you think it should be done?

I like the idea of having an element of choice in how your characters grow. You already utilize their strengths and weaknesses to your advantage, bringing the control over those strengths and weaknesses into that strategy can be fun.
That being said, sometimes requiring strategy in a battle can be overdone to the point that you don't know what you need to do to beat that freakin' boss. Similarly customization of skills can get out of hand by making the game dynamics too complicated or the game itself too easy. (as previously mentioned)
I liked the system in Sword of Mana, depending on how you leveled your character up, they took on a different class and thus different skills, but by the same token, I wasn't sure what was going to happen with the next choice. And I got confused in Seiken Densetsu 3 trying to get my party to learn new abilities without looking up what the prerequisites were. :/

I'm a fan of stat boosts per level and further customizability (:P) with accessories and equipment, with interesting spins on this it can be intriguing, but be wary that you don't overcomplicate any system you include in your game dynamics.
It depends how much control you want the player to have, and whether you want them to be left in the dark about what they're doing, or give them clear goals. FF10 let you see where you wanted to go and plan accordingly, whereas SoM leaves you a little unsure of where this stat boost could take you next (will I learn a spell? will I change class? is that my goal? oh look a health boost weee!).

In the end, I do agree that having a free reign over when and how much you stat boost can unbalance a game, some of the suggestions here are great ways to counterbalance this with control checks and goal orientated decisions. In the end its up to you, integrate your concept, give it a test run and see what you think.

Well howdy do. :)

So... My first post.
*awkward glances around the room*
Pssht, like this hasn't been done before.

My name is Matt and I'm 24. I am an avid gamer and my favourite genre is the mighty rpg. *wipes forehead* Now that's over and done with...
What I like about them is the interactive novel quality, the immersion and the engagement. I love final fantasy, but I do sometimes get a bit toey for some gameplay, lol. I like games that bring new things to the stage, and utilise classic cliche's in interesting ways.
Some of my favourite games from the past include Terranigma, Breath of Fire (3 I think it was, geez I can't remember!) Tales of Phantasia, Star Ocean, Chrono Trigger, Chrono Cross, Legend of Zelda (most of them, typical I know) and a few more that I can't remember off the top of my head (damn this TV zapped memory of mine...)
Some more recent ones that I just adore are Odin Sphere (anyone remember that? it seems to have vanished and I can't find a copy anywhere), Ookami... ah... Bioshock, Mass Effect, Halo, Left 4 Dead, (shoot em ups can be ever so much fun)
Recently tried out some trials on xbox that got me a little excited, Eternal Sonata (omg, my battle system is already half invented! need more resources on this style of fighting) and Bastion looked alright. Torchlight is a nice take on the good ole adventure rpg, but it's like Diablo's prettier little sister or something, even has the same background music I swear. I'm just ranting now about the games I've most recently played... I'm gunna move on.

Okay, so I'm here because I've always wanted to make a game. In case you couldn't tell, I like to talk and have some good stories to tell. Always wanted Nobuo Uematsu to write the score with me. You know what it's like.
So I have three game concepts, one which has been worked on for three or four years, one that is a take on the zelda quest style of "Oh you need this huh? Go over here and do this thing that requires you to do this thing here and here you go! This was all just a sidequest really to get the key to this gate! Now onto the main quest!" but more fun than that, lol.
I've dabbled in TCG's (trading card games) and made some mechanics of my own but never had the patience or motivation to finish anything off, and I did have one game concept that now suits itself more towards an anime series (although it would still make a pretty cool final fantasy style game, and I say that hesitantly, I really just mean the whole 'epic' rpg thing).

So anyways, if you've read through all this, hi and thanks for your time :), and if you haven't hi and thanks for trying. :)

Now I'm off to discuss new battle mechanics (new for me, they've probably been done a hundred times) and cutting edge platforms that I know nothing about. :)
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