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Remake the Original Final Fantasy...

I'm looking for someone who knows how to use RPGmaker to help me create a remake of the original final fantasy. I have all the concepts, I just need someone who knows how to use the program and can make this happen. Not just updated graphics and some bonus dungeons like Square/Enix did. I'm looking to do the following:

!!! Change the Character concepts, progression and look
-All 4 characters start as a generic class and choose their "starting class" after defeating garland
-Have fewer "starting classes" and have multiple choices for each class when they get their level advancement
-Change their level progression in terms of HP and MP so that they max out at 9999 HP and 999 MP like the majority of the following Final Fantasies
-Create unique combat abilities for each endgame class
-Ability to choose the gender and look of the characters when generating your party
-non-combat sprites would be larger and more detailed
-combat and non-combat sprites would change with equipment

!!! Item Changes
-add more useful and greater quantity of items that are usable in combat
-change items in chests to be more useful
-add a larger variety of weapons and armor
-add an accessory slot to the characters' equipment
-change the item type of certain types of equipment to match the accessory slot

!!! Change the magic system
-change combat enhancement spells (haste, etc.) to be appropriate for the ATB combat system
-change many of the combat enhancement spells to be far more useful. For example: invisible would make the character impossible to hit physically, but take extra damage from magic (like the final fantasy 6 spell)
-update spell names
-change the way magic damage, healing or effectiveness is calculated to be more proportionate to level progression
-Eliminate multiple levels of spells (fire --> fira --> firaga or invis --> invisara) in favor of a more effective magic power system.
-make quake into a damage spell instead of a whole-party instant kill spell

!!! Slightly change combat system
-change combat to use an ATB system and not be totally turn-based
-change the way certain status ailments work (make blindness more effective, awake from sleep when struck, etc.)
-remove instant kill and stone attacks as a part of a normal physical attacks for certain enemies and make spells or special abilities available to those enemies to have the same effect (pyrolisk, mindflayer)

!!! Map/story changes
-eliminate the bonus dungeons and put many of those bosses into the main storyline dungeons
-make some dungeons larger and/or have more floors
-decrease the number of set encounters in front of chests
-change the contents of many of the treasure chests to be more useful
-make the next destination in the storyline more obvious
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