MERSANSAMA'S PROFILE
mersansama
42
Search
Filter
my re-vamping progress log
author=Link_2112Didn't even think of that. Thanks
What about database? Items, monsters, status effect, and so on. It's good to get those things out of the way early!
Synchronicity
author=Darkenauthor=mersansamakids these days....author=SauceWho's Sting?
Where's Sting?
He obviously has nothing to do with my project...
SYNCHLOGOcopy.png
Synchronicity
author=TwoBreathsI'm going to try to get it as close as I possibly can since there are parts in the PV where they really don't tell you what happens. Since there is no 3rd part out yet, I'm going to have to guess/ make up my own ending. I don't mind it being wrong, I already put more Voca/Utaus in there so I already kinda changed it.
How closely will this game be related to the original Synchronicity? I see you've kept some of the original cast, added some new Voca/Utauloids as new characters and even genderbended others.
Synchronicity
Synchronicity_Preview_by_mersan_sama.png
author=SavvyThat's what I thought too. That's why I'm in the process on turning this into a side-view battle system.
Really like the sprites. Shame we can't see them in battles.
YUKARI.png
author=LibertyI see what you mean, I was alittle iffy on it also. I might just get rid of it.
Cute! Not a fan of the 'underpants' but still very cute! =^.^=
Synchronicity_Preview_by_mersan_sama.png
author=LibertyxD; I totally didn't even notice that wall area in the pub. Thanks so much for that and the critique. I wanna make the final version of the game ALOT better than the demo (since that was my first time using it then) so thank you.
And the faces. The faces and sprites are very nice.
The inside wall tiles need the border. The black looks a bit awkward. Also, in the third and last shot (inside the pub) the wall at the top left and right need to be one tile lower. Otherwise it's like there's a sudden shift in the height of the walls, and I don't know about you, but there aren't many pubs without second stories that have different walls at varying heights. ^.^
The rest of the mapping looks okay though. A bit bare in places and there's a few odd uses of the tiles (the table with white table cloth used for a stage, the huge space of nothing in the house shot.). Maybe break it up a little with walls and furniture?
Pages:
1