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[RMMV] Looking for full keyboard inputs
So I did some extensive testing, changing this and that, and eventually got it to unexpectedly work. Then I realised that every key is already labelled by its name (for example, 1 is "1", t is "t" etc.) And furthermore realised this continued to work even after I turned off the plugin that I got from reddit a couple of posts up.
I realised SomeRandomDude's plugin "SRD_NameInputUpgrade" is doing this - but specifically only after the player has already used the name input interface.
I thought this solved my problem, but I found that the full keyboard support only applies to the map that the player is on after inputting a name. Sooo... back to square 49, maybe.
Edit: Turns out it's way simpler than I thought. On a new project I tested out putting simply
in an event then turning X switch to on. There is a parallel common event running off this switch, which also allows the "1" key to remain functional across maps. No plugin required, to my surprise...
And the "only works on one map" was an error on my part, as I was testing with a parallel map event, not common.
I realised SomeRandomDude's plugin "SRD_NameInputUpgrade" is doing this - but specifically only after the player has already used the name input interface.
Edit: Turns out it's way simpler than I thought. On a new project I tested out putting simply
Input.keyMapper[49] = "1"
And the "only works on one map" was an error on my part, as I was testing with a parallel map event, not common.
[RMMV] Looking for full keyboard inputs
Thanks for the reply, I couldn't seem to get those to work. I found a script from Florodude on this thread: https://www.reddit.com/r/RPGMaker/comments/janf8w/question_about_script_inputistriggered/
I believe I have it set up correctly, but I think I'm going the wrong way about actually trying to assign a function to the button.
Using the plugin parameters I assigned the label "one" to the "49" key which should be the 1 key.

Edit: Corrected the square brackets to Input.isTriggered("one") , but still not working as intended.
I tried using this conditional branch in a Common event, then tried it on a parallel map event with no luck. Not sure of the correct way to get it to respond.
I believe I have it set up correctly, but I think I'm going the wrong way about actually trying to assign a function to the button.
Using the plugin parameters I assigned the label "one" to the "49" key which should be the 1 key.

Edit: Corrected the square brackets to Input.isTriggered("one") , but still not working as intended.
I tried using this conditional branch in a Common event, then tried it on a parallel map event with no luck. Not sure of the correct way to get it to respond.
[RMMV] Looking for full keyboard inputs
When I tried clicking that, uBlock blocked the connection. Tried again and it directed me to another site with nothing on it. Can't seem to find a legit 'rpgmakermv.co' on google.
[RMMV] Looking for full keyboard inputs
Hello! I have searched around the internet a lot, but have been unable to find working links to any plugins that seem to offer this function.
Basically I am looking for an MV plugin that will allow the program to receive inputs from any keys on the keyboard - beyond the default ones. For example I would like to assign functions to the 1-4 keys in my game, but that's not possible in the default RPG maker.
Cheers
Basically I am looking for an MV plugin that will allow the program to receive inputs from any keys on the keyboard - beyond the default ones. For example I would like to assign functions to the 1-4 keys in my game, but that's not possible in the default RPG maker.
Cheers
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