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Real-Time Battle System Part 1
I made a (heavily) modified version of this, and it seems to be working really well so far. If anyone is interested, I'd be glad to show you exactly what I did. The only drawbacks that I have found in the method I'm using are:
1) You still move forward when you attack, provided there isn't anything in the area where you would be.
2) I still haven't found an efficient method for making a system like this for ranged combat. Does anyone know any tutorials that explain it?
1) You still move forward when you attack, provided there isn't anything in the area where you would be.
2) I still haven't found an efficient method for making a system like this for ranged combat. Does anyone know any tutorials that explain it?
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