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[RM2K] Launching Game in Window Mode by Default

Hi, I'm using RPGMaker 2000. I wanted the completed game to start in Windowed mode by default.
I am aware players can change it by pressing f4, but I would like it to start in windowed mode by default.

Is this possible without having to download external files?

[RM2K3] How to Make a Fun and Simple ATB system?

I wanted to create a simple game with battles on RM2K3. I don't have any experience with playing ATB RPGs. My game is more story based with some fighting elements, so I wanted the battles to be simple but fun. While I was playtesting some of the ATB mechanics on RM2K3, it just seemed like "spam your strongest move" or auto fight which I want to avoid.

What are some key ideas that I should think about or implement when creating a fun ATB battle? And should I just leave the Wait time set to "OFF" by default?
Thanks for advice in advance.

[RM2K3] [RM2K] Difference between using CharSet or ChipSet for Objects?

I sometimes see games that use CharSet being used to show stationary objects like furniture, or large graphics such as houses.

I've tried using CharSet to show furniture on a map, but it was frustrating to create numerous different events to piece together the graphic. Is there a simpler way to do this?
And why would it be advantageous to use CharSet over ChipSet for these graphics?

[RM2K3] [RM2K] Player Sit Down Function

Hi I'm a noobie trying to use RM2K to make a sitting function, but I'm not sure how to do this.I have made a sitting graphic of the player already.

I wanted to create an event where pressing the Up Arrow will allow the character to sit onto the chair/bench. When they are sitting down they are unable to move, except by pressing the Down Arrow to get off the chair.

Could someone explain the simplest way to achieve this? Thank you!

[RM2K] [RM2K3] Battle Skill Animations Too Fast?

Hi,
I'm new to using custom battle animations in my game. When I made an animation and tried testing it, the animation played very fast (faster than how it looks on speed x1 in Aseprite). There are six frames in my animation, and I'm only displaying 1 box per frame.

Is there anyway to slow down the frames as it plays? I'm using the official steam release of RM2K. Thank you for any advice!

[RM2K3] [RM2K] Window Screen too Small During Test Play?

Hi! Sorry if this has been asked before. I tried looking up things about it but couldn't find much.

I recently got a new laptop with Windows 10 and redownloaded RM2K to work on my game. However, I noticed that the window screen is much smaller than on a Windows 7 during test play mode (around 1/2 the size). The fullscreen mode also becomes extremely blurry and off centered. I'm using the offical Steam release of RPG Maker 2000 Value+.

I've played games made with RM2K on the Windows 10 such as Endroll or Ib, but the window size on these games are fine.

Is there any way to increase the window size of my game? The current size is very small and distracting.

[RM2K] [RM2K3] Using CharSet for Animation

Hi! I'm a noobie when it comes to Rpgmaker so I had a question about using CharSet for animation.
If I wanted to create a repeating animation using a column (so four frames) in a CharSet, how would I do so?
I thought that I could set a movement route for a graphic by turning up, right, left, and down to create an animation. However, I would also like to create an animation using squares other than the ones that face the main directions (up, right, left and down).
I'm using RM2K if that is any help. Sorry if my question is a little vague.
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