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[RMMV] Addiction System
Mhm, hey, how yah doin'? Thanks for clicking on this post, least your interested.
I'm attempting to implement another layer to regaining MP in a little project that I'm working on. I'm using sanity as MP, seeing as its not a fantasy title, and it can regained by consuming alchohol. But I want it to be more in-depths than just finding booze, with you instead needing to find different kinds of alchohol, like vodka, whiskey, ect. Evrey time you down a sixth of say, whiskey, for example, you get some sanity back (MP) but you also get a bit addicted to the stuff. Getting a 'bit addicted' has no downsides and goes away after a couple minutes, but if you chug another bottle of whiskey while you are still slightly addicted, you'll become completely in love with the stuff. However, knock back some red wine while slightly addicted to whiskey, you'll become 'a bit' addicted to wine in addition to the whiskey, but since they're not the same brew, you'll suffer no downsides, and both cases of minor addiction will close after some 10 minutes. Basically makes the player rotate consumables or suffer the consequences. But, more to point, how the hell should I pull this off? I initially tried to cause consuming one vodka give the player a state called 'MinorVodka", and if that state stacked the game(by consuming more vodka) would give the player the universal 'Addiction' state. But I'll be damned if I can figure out how to trigger one state by having another one stack.
Any ideas?
I'm attempting to implement another layer to regaining MP in a little project that I'm working on. I'm using sanity as MP, seeing as its not a fantasy title, and it can regained by consuming alchohol. But I want it to be more in-depths than just finding booze, with you instead needing to find different kinds of alchohol, like vodka, whiskey, ect. Evrey time you down a sixth of say, whiskey, for example, you get some sanity back (MP) but you also get a bit addicted to the stuff. Getting a 'bit addicted' has no downsides and goes away after a couple minutes, but if you chug another bottle of whiskey while you are still slightly addicted, you'll become completely in love with the stuff. However, knock back some red wine while slightly addicted to whiskey, you'll become 'a bit' addicted to wine in addition to the whiskey, but since they're not the same brew, you'll suffer no downsides, and both cases of minor addiction will close after some 10 minutes. Basically makes the player rotate consumables or suffer the consequences. But, more to point, how the hell should I pull this off? I initially tried to cause consuming one vodka give the player a state called 'MinorVodka", and if that state stacked the game(by consuming more vodka) would give the player the universal 'Addiction' state. But I'll be damned if I can figure out how to trigger one state by having another one stack.
Any ideas?
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