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A Look At 2D Action RPGs
Just what makes them fun? I haven't played much myself, but when I was quite a deal younger, I enjoyed Kirby, most probably due to all the transformations and such.
How about creating them? Or is creating 2D Action RPGs just a waste of time? As in, could it have been spent better on a normal RPG you see here on RMN?
How about creating them? Or is creating 2D Action RPGs just a waste of time? As in, could it have been spent better on a normal RPG you see here on RMN?
Dialogue, Characters, and You.
Is it just me, or am I seeing lots of standard, unemotional dialogue in RMN games? When I read the dialogue, it doesn't land.
What I think is missing from some games is purpose and characters which resemble actual people.
I've been playing an RM RPG (I won't get into what it is for decorum's sake), and the dialogue for NPCs isn't too bad, but it could use a lot more work to make them more interesting and give much more emotion.
Just some rant from a random bystander.
What I think is missing from some games is purpose and characters which resemble actual people.
I've been playing an RM RPG (I won't get into what it is for decorum's sake), and the dialogue for NPCs isn't too bad, but it could use a lot more work to make them more interesting and give much more emotion.
Just some rant from a random bystander.
Hey
Hello.
I'm not really new to RM in general, as I think I've had it since around 2003-2005 or so, but I've never really started getting serious on a project.
Only thing is, I've never finished any Final Fantasy game (they just feel somehow strange... and boredom comes soon after).
Hopefully I'll go in the right direction.
I'm not really new to RM in general, as I think I've had it since around 2003-2005 or so, but I've never really started getting serious on a project.
Only thing is, I've never finished any Final Fantasy game (they just feel somehow strange... and boredom comes soon after).
Hopefully I'll go in the right direction.
Short Games
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