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[RMMV] Looking to hire a dungeon mapper and puzzle maker.

The Deal

This is a commercial project and paid work.

It's an adult product, so no minors.

Tiles will be provided. Discord is required.

Let me know how much experience you have and how many hours of work you can devote in a week. And how much monies you need.


Let's talk about the WHY for a second...

I was a big fan of Final Fantasy growing up. Six specifically.

There is stuff that is wrong with those games of course. A lot of things really. It was pretty obvious.

Of course every JRPG after that point kept trying to band-aid the combat... JRPG combat cannot be improved with a mere band-aid. Doing so merely pushes it off of the ledge of simplistic purity without making the jump to the other ledge of engaging complexity.

I feel that the highest priority problem is not the combat, but the players relationship with of the narrative, the interaction of the characters and the world. Surely the best part of those games was when the characters stopped and talked to one another.

Luckily there is an engine just for the simplification of making this sort of game.

But who would play a game that is merely a slightly improved version of a thing from a quarter century ago? Gee, who would pay for such a thing?

Oh wait, there is an audience. With money. Right over there, in the realm of the porno porno.

And I did say I wanted more character interaction.

But the game comes first.


500 words to describe the SL2.



It is a Comedic Tragedy. In all 5 of the possible endings the human race will be extinguished.

The Main Character is Bob, a genuinely nice guy whose fatal flaw is his lack of cynicism.

Bob is in an environmental terrorist cult activist group. They are not nice people.

Bob has two childhood friends. One who he crushes on and the other who crushes on him. It will probably all end in tears.

On a mission for his masters he will rescue a giant talking squirrel from a lab hidden beneath a omnicorp facility. This destroys humanity in the end.

With his new best friend as well as a full supporting cast Bob will venture into the world in search for money to finance the destruction of Omnicorp and the victory of his Activist group.

This will involve plumbing the depths of several dungeons, discovery of many secrets of the world and plenty of time to get to know the various party members he has accrued.

There is my best impression of a FF5 Job system. So that mandates that there be Grinding and random encounters.

Using all human enemies for the random encounters, Monsters are strictly limited to boss battles.

Oh, all human's either escape or execute a heroic suicide attack if the party is above a certain lvl or if their HP drops below 20%.

Human enemies all belong to the specific Welsh, Bandit, Goon, Monster Hunter or Kingdom forces. They tend to reside in associated dungeons and facilities.

The Welsh are a semi-feral breed of human that has survived since the last time the world was destroyed by giant squirrels. They only speak their own language and will not lower themselves to speak the language of the English. As such they cannot communicate the danger posed by the Children of the Nut.

Bandits are about as you would expect them. They like to live above ground in wooden forts within range of the trade roads.

Goons refers to the security personnel of Omnicorp. They tend to look and act more sinister then they are. They enjoy easy access to firearms and high tech weaponry.

Every city and town has a cadre of Monster Hunters. Their job is to make sure a random slime doesn't roll into town and eat half of the populace. As that is what would happen in that instance. They often shake down farmers along the road for protection money.

The Kingdom forces are literally knights. Cream of the crop and most dangerous humans in the game.

Monsters do tend to make lairs in such dungeons, though they have to carve one into the side.

Cast of 7 characters with heavy weight on relationships and a dating engine made out of a snarled mass of events. Don't worry about that...

Here is the Tile directive from the GDD:

Tiles

8 horizontal tiles and 6 vertical tiles of buffer around the floors of rooms. Minimize rather than maximize walkable terrain. Paths rather than open areas.

Inside of houses only the north wall is shown. Walls are 2 tall. 4x4 is a great walking area for shop interiors.

Exterior of houses is 3 wide. 6 is large, 9 is lavish. Streets are 2 tiles wide. All cities have walls, except Greenvale. Private houses are locked.

In dungeon maps maximum path width is 4. 33 by 36 is the maximum size of a single dungeon map.

This is my world map dealy. It's still being redrawn. I think it is neat.

[RMMV] Bleh.

Hi, I make terrible games.
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