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Legionwood: Tale Of The Two Swords

Thanks SegNin.

Legionwood: Tale Of The Two Swords

Also:
In shipboard fight against the hydra the graphics of the fight scene were missing, although the menu system was still available. Made for an interesting fight since I couldn't see what kinds of damage I was inflicting:)

In the pub/inn in the colony, when trying to go up the stairs:
Unable to find audio/bgm/crysta

Legionwood: Tale Of The Two Swords

Downloaded latest version. If I try to watch the intro get this error message: Unable to find file Audio/BGM/23MonOhVirgilRise.

Legionwood: Tale Of The Two Swords

Get the fury bar full before going in so you can use those. Use Lann's Rage and then hit the dragon with the double strike Tech from him. I had the rest of the party hit the bone dragon with crumble and power crush repeatedly. Since the two girls had the runes on that reduce SP usage by half they were good to do that forever as well as heal up party members. I think I was at levels 14 or 15, with AP heavily concentrated in Attack, SP, HP, Evasion and Agility. You might also drink the wine (? it was a bottle shaped item) that ups your luck.

Legionwood: Tale Of The Two Swords

Outcastiva: The crystals need to be on the tiles with the arrows pointing inwards. Crystals should be on opposite sides from where they started. So green on the right, and red on the left. It is actually the opposite of what the riddle says since the statue is facing the player and not the stairwell:)

Legionwood: Tale Of The Two Swords

I recently downloaded and am playing 2.3 (just finished guessing value of a crystal). I've really been enjoying it, but do have some feedback.

1. The game froze the first time I spoke with the guy by the stairs at the dock. I restarted the game and had no problems the second time. Also had a script error the first time I tried to get the cat. Restarted and had no problem the second time.

2. Dialog can be cut by at LEAST half. There seems to be two contributing factors to the overabundance of text:
- You like what you are writing Too much. Be a ruthless editor. Just because you find three cool ways to say something, doesn't mean you have to say it all three ways. Pick the best one, and give us just that. Ex. The captian explaining the canal situation repeated the same information at least 3 times.
- You don't trust your players to understand the plot so you Over explain. You said you want this to be a "thinking man's rpg," but this should pertain to the story as well as the battles. Leave some of the thinking to the player by reducing how much characters explain.

If you keep those two point in mind while editing your dialog, you will both improve the quality of your dialog, speed up the game, and overall provide a more intriguing game experience.

3. You might consider adding an instructional document to the download that walks folks through installing the font. And the font is still pretty hard to read.

Overall, I've really been enjoying the game. I really like the battles and have yet to find any that I thought were too challenging, even in the beginning. If you explore the town you end up with so much money...I was well equipped with weapons and Techs before heading to the festival. I've only used the preist once and there are so many salves in chests and dropped by monsters I've never needed to buy any or use the inn.

I've also enjoyed the puzzles so far, nothing to hard, and pretty straightforward on what you are supposed to do.

Keep up the good work. I am looking forward to the next release.
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