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[RMVX ACE] HP as a formula, and a few other questions.

Does anyone know how I would go about this?- I want the character HP to be Level+Endurence+Stanima(End/Stan. would have to be added througha script, corrct?)

Also how do get custom numbers for experience levels- Say 2nd level needs 500 xp points, and third needs say 2500, and 10th needs say around 20,000.

Also what do people think the best/easiest to work with script to add different stats to the game.

Thanks to anyone who can help with these issues.

[SCRIPTING] [RMVX ACE] Looking for a battle script...

I don't know if you meant it, but your post was painfully cynical...
Do you have to use those height maps with GubiD?

[SCRIPTING] [RMVX ACE] Looking for a battle script...

Hello wonderous scripters, game makers, and other peoples! I'm looking for a script. I hope I can find it, but my outlook isn't insanely good.

Hqave you ever played Aidyn Chronicles? That amazing RPG with horrible Graphiics back on the N64? I want to remake that. First I want to find out scripts I need.
I need a battle script that allows the player to control their character on a field of battle, like on the map. They can move a certain distance before they must end their turn. Enemies operate on this same idea. If you reach an enem, you can attack them, if not, use a spell or a bow! I hope this can be implemented into RPGVXA, but if not, its no big deal to just use the regular old system. It just wouldn't be Aidyn though.

Can you do this with Symphony battle systems?

The Arrows are in the shield spot, with the bow in the weapons slot. The bow (weapon) appears but the arrow(shield) does not.

Can you do this with Symphony battle systems?

ALright, I sorta figured out how to do this, but...
Is there anything wrong with this note?
"<target action>
move user: forward, 6, wait
create icon: user, weapon
create icon: user, shield
icon throw user: target, shield, 20, 60, wait
animation 13: target, wait
skill effect: dmg, calc
move user: origin
stance: user, idle"
This is for a Bow, with the weapon being the bow and the shield being the arrow, but the arrow never shows up. What is wrong here?

Can you do this with Symphony battle systems?

Hi, is it possible for a weapon to have a special animation like this throw bomb skill that is made here?: http://forums.rpgmakerweb.com/index.php?/topic/19884-a-guide-to-yamis-battle-symphony/
Thank you in advance.

[rescource req.] Title Screen image.

Ha ha. I've never actually heard of Dragon's Lair.

[rescource req.] Title Screen image.

OKay, Thank you... So pertinent info as in tell what I want in the image? Got it.

I would like a sort of cliché scene, like the blonde hero standing across from the villain, a mage in green. The heroe would be holding a sword out at the mage. The background would be a battle between humans and supernatural beings at the foot of an evil castle....... That was the most cheesy thing I've ever typed, but I feel it would look good.

[rescource req.] Title Screen image.

Okay. I know this sounds unfair but is there anyone who would be willing to create me a Title image for rpg maker VXAce with the sole reward of helping out a person in need (puppy eyes)? Obvioulsy I would give you credit and if the game went commercial (unlikely) A free copy is in order. If interested please PM me and I can tell you what I need... Oh and if I'm violating a rule by asking for free labor, I am sorry.

Any script for what I need?

author=Marrend
author=Mr_Detective
author=onewingedangel666
There was a very nice script for selecting an actor's potriat for my other request.

Is this a joke?
Is there something wrong with onewingedangel666 having a script that allows players to choose a character's portrait?


Oh I actually meant you could select an ctor from your party. The window that lets you pick them has their potraits on it.
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