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[RMVX ACE] Randomizing PC Graphics
I think I could pull off the endless chain required and I might have to because I can't write scripts. I can just minimize the number of offspring possible and see if I can't avoid giving myself too much grief.
Thank you LightningLord2 for the help. That said any other voices would be great.
Thank you LightningLord2 for the help. That said any other voices would be great.
[RMVX ACE] Randomizing PC Graphics
[RMVX ACE] Randomizing PC Graphics
I'm messing around with an idea. The PC has a child and then the generation shifts and you play as said child. The child's appearance is based on a set of variables and switches (species and elemental affinity).
I know how to consistently change the PC name and sprite but I was wondering if there was a way to use the correct face for each different child with out knowing which child the Player will choose.
I know how to consistently change the PC name and sprite but I was wondering if there was a way to use the correct face for each different child with out knowing which child the Player will choose.
Animal Main Characters
[RMVX ACE] Can I make this work?
Fire Emblem Awakening did a pretty good job with this concept. Thank you for your help, I'm going to go test my brain's technical limits for a bit.
Animal Main Characters
[RMVX ACE] Can I make this work?
Merry met all. I remember playing Record of the Agarest Wars and being fascinated by it's selling point: "Soul Breeding". I was wondering if it was possible to pull something similar off using scripts or events. (I'd rather an event, I can't wrap my head around script writing.)
I was thinking I could use a variable to keep track of the relationship between characters, a couple variables to randomize gender and class that depend on the relationship variable and several sprites to fit these categories.
Am I going too far? Is there a less bulky way to pull it off? Does it even sound like a good idea?
I was thinking I could use a variable to keep track of the relationship between characters, a couple variables to randomize gender and class that depend on the relationship variable and several sprites to fit these categories.
Am I going too far? Is there a less bulky way to pull it off? Does it even sound like a good idea?
Character Stats
Character Stats
I was wondering how I would go about creating character stats that aren't too over the top or too low.
This is something I have a huge issue with.
While I'm on the subject I have issues with figuring out monster stats as well.
*And yes I am aware that there are examples in the data base, but I once emptied it (thinking that I was such a genius and could just make crap up) and was lost. I couldn't seem to get the Stats correct.
Your help will be highly appreciated.
This is something I have a huge issue with.
While I'm on the subject I have issues with figuring out monster stats as well.
*And yes I am aware that there are examples in the data base, but I once emptied it (thinking that I was such a genius and could just make crap up) and was lost. I couldn't seem to get the Stats correct.
Your help will be highly appreciated.













