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Barricade The Dead
Strafe sounds good. No, you bleed out after your hp reaches 0 from 3. The screen tint is the reason for the delay, also the blood drop, but I can't do anything about that. Your health auto regens after 5 secs I think, or a little under. I have to say, I taught myself how to do this. No tutorials, just trial and error. :)
Barricade The Dead
author=Killer Wolf
It would be kind of unfair to review this in its present state, so I'll just make a couple of comments here.
The bullets go through walls. It's too easy to lure the enemy into a corner and blast at them through two sets of walls. Maybe later, more powerful guns can do this, but right now it is kind of silly.
I've never played Call of Duty, or by extension Dead Ops, but I had a little fun with this.
To help with the tension, you need an ammo counter/reload system.
It would also be nice if there was some animation for the gun, and if the bullet appeared to generate from the same height as the gun, instead of from around the character's nose.
Your hit detection is a little iffy. I was shooting straight up (through some walls) and hitting one zombie when I noticed another one approaching from the right was also flashing/taking damage.
Keep at it, though!
Yeah, I'm working on a new shooting system that uses character sprites as bullets so there will be no shooting through walls. I am unhappy with the script as well as you are. I am just pleased I actually got the zombies to respawn and follow through with their commands lol. This is like my first attempt at making RPG Maker 2003 not a rpg engine. Also, the main character will look nothing like the one in the demo. Did you make it to the boss? Thanks for the feed back. :)














