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Dead Host
Just assign X and Y variables to whatever you want as a projectile, and if that variable's x and y are equal to the enemies X and Y, then it causes them damage. That's what conditional branches are for. The possibilities are endless if you know how switches, variables, and conditional branches work. Common events are good for checking if certain switches and or variables are active or not.
Dead Host
Demo Soon
Demo Soon
Dead Host
Thanks and yeah, I don't even plan on using that dude for the final release. It's kind of a place holder right now, and his legs don't move while aiming lol. I'm having trouble getting the aiming system to work right actually, but I'll give it another shot. Cheers!
Dead Host
K.Evil 1 ("3D" survival horror)
I personally would like to know how you got the camera to move around in that first room you start off in. That's cool.














