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[RM2K3] Transfer Player in Airship Event

What I'm trying to do is like in G.O.D Mezameyo to Yobu Koe ga Kikoe or Final Fantasy V; you're in a vehicle and can ascend/descend to a sub-world from the main overworld (there's usually arrows that allow you to choose which direction, but a simple choice text box will do) a short animation will take place and you're transported there.

[RM2K3] Transfer Player in Airship Event

Ok, combined our coding, looks like setting the key input for wait made the difference, but I'm only assuming. I'm also not sure I need the 'Get Player Location' event because I want the character to appear in set locations upon ascending/descending.

[RM2K3] Transfer Player in Airship Event

author=bulmabriefs144
To start with, you're nesting it inside a Key Process event. Key Input is notoriously flakey, and sometimes skips certain processes because it requires hair-trigger timing.


I'm definitely beginning to see that; I had thought I could use it as a workaround for the lack of options for custom controls. Thank you!

[RM2K3] Transfer Player in Airship Event

So, I'm trying to implement an ascend/descend function while in the airship.
My descend event works fine, I'm assuming since it's activated via 'event touch'.
The ascend event however, must use a key input to work, in this case, I chose the cancel key. I encounter one of two errors each time I test it.

When done like this, copying the same transfer architecture from descending, it fails to show screen unless I press the menu button:



When done like this, removing all waiting, it transfers me after hiding and showing the screen:



(ignore Land in the move route, I've removed it and still get the same errors)

What am I doing wrong?
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