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How much does gamepage CSS factor into your decision to read the details or download the game?
sbethune81- 03/31/2015 03:24 AM
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It's nice if a page looks good, but it doesn't really matter that much. I guess it just gives it that extra pizzazz. Sometimes over-intrusive CSS can make a bad impression on me, though.
Usually I look at the developer name first, see if it's someone good. Look at their past games. Look at some screenshots, see if they're good. If it looks like lazily mapped RTP, then I'm less likely. Look at how long it takes to complete, then what's inside it and what gameplay there might be. The genre also helps.
Usually I look at the developer name first, see if it's someone good. Look at their past games. Look at some screenshots, see if they're good. If it looks like lazily mapped RTP, then I'm less likely. Look at how long it takes to complete, then what's inside it and what gameplay there might be. The genre also helps.
Not at all. Unless of course it is so eyebleeding bad that I'm instantly turned off the game and/or no longer want to be anywhere near the gamepage.
Doesn't really matter much to me, as long as everything is legible.
I look at screenshots first usually, maaybe glance at the developer or rating, then read the description.
I look at screenshots first usually, maaybe glance at the developer or rating, then read the description.
I was thinking it might have a significant impact. Seeing as how I am CSS illiterate, I am happy to hear, at least for you three, that it doesn't make a huge difference.
None at all.
Description first, have you made spelling errors in your 500 words? If so I'm probably taking off points already. What are listed as 'features' because that tells me a lot about the maturity of the developers, and if there is something in there that I'm fond of or generally put up with. If it's got a hook or premise I find interesting then developer(s) to see if I've played something by them before and whether I liked it or not. From there it's a quick glance at the comments for an older game, to see how the developer responds to questions and comments, be it positive or negative. From there it is screen shots. If I've got that far, I'm probably going to download it, unless the screen shots are so bad that I couldn't stomach walking through the world (very very rare) then if there is a review I'll look at the rating, but not the review itself since if I'm going to play the game I want my impressions unpolluted by the opinion of others.
Description first, have you made spelling errors in your 500 words? If so I'm probably taking off points already. What are listed as 'features' because that tells me a lot about the maturity of the developers, and if there is something in there that I'm fond of or generally put up with. If it's got a hook or premise I find interesting then developer(s) to see if I've played something by them before and whether I liked it or not. From there it's a quick glance at the comments for an older game, to see how the developer responds to questions and comments, be it positive or negative. From there it is screen shots. If I've got that far, I'm probably going to download it, unless the screen shots are so bad that I couldn't stomach walking through the world (very very rare) then if there is a review I'll look at the rating, but not the review itself since if I'm going to play the game I want my impressions unpolluted by the opinion of others.
None at all.
Usually it depends on developer (people I know I'll enjoy the games of), images (yes, I'll cop to being shallow. Show me good maps and/or interesting-looking gameplay and I'll play. That said, I'll also try games where the maps aren't so good because fun isn't measured by good looks.) and story/description.
Frankly, description is where a lot of people mess up. They go into details like "Oh, this was made by me and a friend 12 years ago and we decided to revamp it. Here's a list of features. Plox play~" and it's like... what's the story? What's the hook? What am I going to expect in this game? I don't care about your life story - put it last on the page if you have to add it - start with the story and expand a little on it. Who is the protag? Why are they doing what they do? What are their aims? How did they get into this mess? Why should I bother playing if I can't get a general idea of what I'll be playing?
Usually it depends on developer (people I know I'll enjoy the games of), images (yes, I'll cop to being shallow. Show me good maps and/or interesting-looking gameplay and I'll play. That said, I'll also try games where the maps aren't so good because fun isn't measured by good looks.) and story/description.
Frankly, description is where a lot of people mess up. They go into details like "Oh, this was made by me and a friend 12 years ago and we decided to revamp it. Here's a list of features. Plox play~" and it's like... what's the story? What's the hook? What am I going to expect in this game? I don't care about your life story - put it last on the page if you have to add it - start with the story and expand a little on it. Who is the protag? Why are they doing what they do? What are their aims? How did they get into this mess? Why should I bother playing if I can't get a general idea of what I'll be playing?
0%. The CSS isn't a big draw for me, it's just window-dressing. I look for interesting characters and story first, cute art second, and neat gameplay third. CSS can also hurt a page if done poorly, as there are several that in fact make it harder to read comments because the developer has made poor color choices or made the message area transparent and their background clashes with the text.
The only CSS I do right now is adding a different background to give my gamepages some personality, and I feel that a good game is 100% more important than a perfect-looking gamepage.
EDIT:
Yeah, this. I'm much less likely to play a game if the developer acts immature and rude towards players. It speaks volumes if a developer can't even muster the bare minimum of professionalism, in my opinion.
The only CSS I do right now is adding a different background to give my gamepages some personality, and I feel that a good game is 100% more important than a perfect-looking gamepage.
EDIT:
author=nhubi
From there it's a quick glance at the comments for an older game, to see how the developer responds to questions and comments, be it positive or negative.
Yeah, this. I'm much less likely to play a game if the developer acts immature and rude towards players. It speaks volumes if a developer can't even muster the bare minimum of professionalism, in my opinion.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
To me, CSS is that extra layer of polish to make your game stand out from the (uh, what are we up to now, 7000?) different game pages on this site. Coming into a game page expecting the default layout only to be surprised by a custom layout that artistically represents your game will, at the very least, make me take a closer look at the game.
Remember, though, like custom art assets: custom =/= good. You can easily screw up the CSS, make your page look ugly, and turn off potential players. I know one way to quickly annoy me is making images spin around frantically when you hover the mouse. It's totally unnecessary.
if you're not confident in your CSS skills, just stick to the default layout and let the game do the talking for you.
Remember, though, like custom art assets: custom =/= good. You can easily screw up the CSS, make your page look ugly, and turn off potential players. I know one way to quickly annoy me is making images spin around frantically when you hover the mouse. It's totally unnecessary.
if you're not confident in your CSS skills, just stick to the default layout and let the game do the talking for you.
Yea, the CSS / page background seems like one of those things that I only notice when it's just abysmal. I guess really nicely done CSS can make me take a second look, because sometimes it's a sign the creator puts a lot of work and thought into things they make. That said, screenshots, discussions on the forums, or anything else can point towards that, too - and none of those can make a game itself any better.
...but yea, the image-spinning thing goes a little overboard sometimes.
...but yea, the image-spinning thing goes a little overboard sometimes.
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