SCORPIOVAEDEN'S PROFILE
Search
Filter
help with backgrounds
"SOLVED!!!!" I actually figured this out on my own! Thanks to anyone who was investigating this!
Hello there everyone,
I am currently trying to figure out how to use a picture for the battle background. I am using a script to associate the picture stored in graphics/system to associate it to the map that I want it to appear on. But for some reason, for one of the maps I am getting a script error when everything appears to be fine. Here is the script... for some reason I get the syntax script error for number 8... and only number 8. Number 6 appears to work fine. I've tried putting a period at the end, or nothing at the end, but it keeps coming back as an error. If I remove number 8... it works fine.
#==============================================================================
# â €“ VX-RGSS2-7 Change Battle Background by Claimh
#------------------------------------------------------------------------------
# English Translation By: Elemental Crisis
#------------------------------------------------------------------------------
# Changes the battle background.
#==============================================================================
module BattleBack
# Select Battle Background Type
# 0:Current map with wave effect for battle background (Default VX Style).
# 1:Current map used as battle background.
# 2:Uses a picture for battle background.
BB_TYPE = 2
# Display Battle Floor
BT_FLOOR = false
# Picture (Only required if BB_TYPE = 2)
M_B_BACK = {
# Map ID => "Picture File Name(Graphics/System)"
1 => "Grassland",
6 => "CloudySky1",
8 => "Alley1",
}
end
#==============================================================================
# â €“ Spriteset_Battle
#==============================================================================
class Spriteset_Battle
#--------------------------------------------------------------------------
# â €â€
end
Other than the error, I assumed that this script would be able to add the picture background... but still I have the melody zoom-in background happening... I have even deleted the script for the zoom-in background... yet I still have the zoom-in background showing up in battle. Any ideas what I am doing wrong?
Hello there everyone,
I am currently trying to figure out how to use a picture for the battle background. I am using a script to associate the picture stored in graphics/system to associate it to the map that I want it to appear on. But for some reason, for one of the maps I am getting a script error when everything appears to be fine. Here is the script... for some reason I get the syntax script error for number 8... and only number 8. Number 6 appears to work fine. I've tried putting a period at the end, or nothing at the end, but it keeps coming back as an error. If I remove number 8... it works fine.
#==============================================================================
# â €“ VX-RGSS2-7 Change Battle Background by Claimh
#------------------------------------------------------------------------------
# English Translation By: Elemental Crisis
#------------------------------------------------------------------------------
# Changes the battle background.
#==============================================================================
module BattleBack
# Select Battle Background Type
# 0:Current map with wave effect for battle background (Default VX Style).
# 1:Current map used as battle background.
# 2:Uses a picture for battle background.
BB_TYPE = 2
# Display Battle Floor
BT_FLOOR = false
# Picture (Only required if BB_TYPE = 2)
M_B_BACK = {
# Map ID => "Picture File Name(Graphics/System)"
1 => "Grassland",
6 => "CloudySky1",
8 => "Alley1",
}
end
#==============================================================================
# â €“ Spriteset_Battle
#==============================================================================
class Spriteset_Battle
#--------------------------------------------------------------------------
# â €â€
end
Other than the error, I assumed that this script would be able to add the picture background... but still I have the melody zoom-in background happening... I have even deleted the script for the zoom-in background... yet I still have the zoom-in background showing up in battle. Any ideas what I am doing wrong?
Menu/Picture Size changes.
Huh, I thought it was going to work... for some reason I'm getting an error when I go to access the mainmenu now. it says:
script "YEM main menu melody' line 472 arguement error occured wrong number of arguements (2 for 4)
any ideas?
this is the line from the scrip : @status_window = Window_MenuStatus.new(160, 0)
script "YEM main menu melody' line 472 arguement error occured wrong number of arguements (2 for 4)
any ideas?
this is the line from the scrip : @status_window = Window_MenuStatus.new(160, 0)
Menu/Picture Size changes.
Perfect, thank you Craze. That is a great help! Luckily I figured out what I was doing wrong with number 1. I went in and added the coordinates for the extra party members.
Your help with number 2 just sped things up a great deal for me, thanks :)
Your help with number 2 just sped things up a great deal for me, thanks :)
Menu/Picture Size changes.
Hello everyone, I am very new to RPG Maker VX, and I am seeking assistance with setup changes I am making.
I am using melody for my battle system giving me sideview. As well I have increased party size to 6 characters.
1. The first issue I am having is that when I add a character to my team they seem to overlap another character in the party when battling... so they both get to act, but they seem to be positioned in the same location. I am wondering how I can change the characters position so that I would be able to see all battle characters without overlapping. (I'm guessing maybe I have to change the faceset display size at the bottom of the screen to allow more room. But not sure how to do that in the script.)
2. Also, how do I change my menu screen to show all six characters in party menu? Currently I see four, the remainder are below but unviewable as there is no cursor to move down to see them on the menu screen, any idea in which script to alter?
If someone could point me in the right direction and scripts to alter, it would be a great help. Thanks.
I am using melody for my battle system giving me sideview. As well I have increased party size to 6 characters.
1. The first issue I am having is that when I add a character to my team they seem to overlap another character in the party when battling... so they both get to act, but they seem to be positioned in the same location. I am wondering how I can change the characters position so that I would be able to see all battle characters without overlapping. (I'm guessing maybe I have to change the faceset display size at the bottom of the screen to allow more room. But not sure how to do that in the script.)
2. Also, how do I change my menu screen to show all six characters in party menu? Currently I see four, the remainder are below but unviewable as there is no cursor to move down to see them on the menu screen, any idea in which script to alter?
If someone could point me in the right direction and scripts to alter, it would be a great help. Thanks.
Three Questions About RPG Maker 2000/3
author=KingArthurscorpiovaedenStraight from the RMVX help file:
Does VXP support other file types so I don't lose color value?Both PNG and JPG (JPEG) graphic formats are available for use. The PNG format fully supports 32-bit color (with alpha channels).
Oh i must add... Is it hard to go with the side-scrolling six-party battle system as shown in one of Craze's screenshots.... cause the side system is a must for me?
There are two good choices for a side-view battle system: Battle Engine Melody (the one Craze showcased) and RPG Tankentai. Both support large parties. In the case of RPG Tankentai you will need to manually modify the GUI to accomodate the additional actors as Tankentai does not touch window configurations as extensively as Melody.
Both Melody and Tankentai are complex in design and may be overwhelming for a beginner to Ruby if you want to fully understand what they do and/or modify them in some fashion. As a general rule, do not assume you can just "plug in" scripts and be done with it, especially complicated scripts like a battle system.
Thank you for the links and the information. I have downloaded melody and working on it now. I've installed the scripts... and so far only one hiccup. For some reason I get a big white square around enemies. So I guess I gotta figure that one out.
And I have to figure out how to increase the party size. As you said with Melody it should be easier than the other program.
Any hints would help in where to go though :)
Three Questions About RPG Maker 2000/3
Wow.. I had no idea what I was missing out on...VXP looks awesome, I WANT SIX PC TEAMS! :)
I started using 2003 last week and I have done up a lot with it alreay... but I'm thinking this program can offer me more flexibility as craze said.
One problem I am having is with my paint program (which might be related to 2003) whenever I save something i lose color value in the 256, which is the only format that I could seem to import to my game.
Does VXP support other file types so I don't lose color value?
Oh i must add... Is it hard to go with the side-scrolling six-party battle system as shown in one of Craze's screenshots.... cause the side system is a must for me?
I started using 2003 last week and I have done up a lot with it alreay... but I'm thinking this program can offer me more flexibility as craze said.
One problem I am having is with my paint program (which might be related to 2003) whenever I save something i lose color value in the 256, which is the only format that I could seem to import to my game.
Does VXP support other file types so I don't lose color value?
Oh i must add... Is it hard to go with the side-scrolling six-party battle system as shown in one of Craze's screenshots.... cause the side system is a must for me?
Pages:
1













