SHININGRIVER'S PROFILE
I do freelance photoshop and writing in my free time. I'm also a computer programmer.
Search
Filter
Trihan's "Make me a script" topic!
author=Trihan
shiningriver: Basically I would do that by making sprite objects for all the on-screen elements, placing them where they need to be, and coding custom update methods for when you press arrow keys, esc, enter etc.
I'm not sure whether you're just looking for advice on implementing it yourself or just want someone to write it for you, but for what's essentially a complete menu system rewrite I would have to charge you if you wanted me to just make it for you.
The thing is, I have no idea on how to code in this language (I've coded programs before, but not on this language), so I have no idea how to call elements, draw, make necessary actions, etc... If you could teach me how to do so, then that would be awesome.
Trihan's "Make me a script" topic!
author=Trihan
I wondered when you would show up here. :P
I saw your mockup, but I'll need a bit more info. Can you explain exactly what each part is/does and the functionality you need from it?
Sorry bout that. The menu has 2 parts, the items on the left and the party list at the right.
The menu items on the left have their own screens, except 'party' which uses the main screen instead.
The image on top (The one with the word "Menu" and some Japanese characters behind it) changes according to the menu you are in (so if you're accessing the "Items" menu, it will display "Items" instead of "Menu". The whole thing is an image).
As for the "Party" menu item, it allows the user to manage the active party through the party list on the right. The party list on the right has 2 parts, (1)active party list and (2)all party members. The active party list contains the Protagonist (which can never leave the party list and will always be on the first cell), followed by a max of 3 party members. The bottom part is a little bit tricky. There will be a part in game that you can dismiss and employ new party members and list them on the roster. If the party member on that list is put on the active party list, it will display the word "Summoned" instead of displaying the stats.
The "Bunshin" item menu is a bit complicated, which I will show later...
The "Status" item menu is something I haven't designed yet...
"Config" is optional.
The party list on the right is a bit complicated. It will display the name, level, current HP, and current MP of the party member on the list. I noticed that the highlight for the party list is just a simple white rectangle, which, if possible, I want to avoid. Instead, I would prefer to have the selected item to move a little to the left indicating that it is highlighted. The same action can be done on the menu items (but on the other direction).
As for the background, the one that I'm planning to implement is a static background with a moving fog background, but I can work with just a static background and static fog.
I have all the images if you need them, and if you're interested in looking at the Bunshin item menu, let me know. :-)
Thanks sooooooooooo much. :-)
Trihan's "Make me a script" topic!
Hi, could you teach me how to make a custom design menu for RPG Maker VX Ace? I have a design I want to implement, but I'm not sure how to code it or start with it...
Custom Menu
Same class, different skills?
Can anyone teach me how to code the menu? I'm trying to use a custom menu design that i made via photoshop...
Custom Menu
I'd like to request a script or whatnot to make my menu look like this:
I'm not sure how to start scripting it, so I'd like to know how to start with it, or if it can be made (I'd rather it be made so I can explore and learn what does what).
I've noticed that RPG Maker VX Ace outlines the text with 1px solid black outline. Is it possible to increase that by 2px? And is it possible to change it to a different color?

I'm not sure how to start scripting it, so I'd like to know how to start with it, or if it can be made (I'd rather it be made so I can explore and learn what does what).
I've noticed that RPG Maker VX Ace outlines the text with 1px solid black outline. Is it possible to increase that by 2px? And is it possible to change it to a different color?
Same class, different skills?
Okay. I've placed some stairs, but for some reason, the character isn't walking through it (works like a wall).
Also, is the creation of the world map different from a regular map? Following that, is it possible to have 2 world maps?
One last question for the day (I think) is I have a special feature on my game that I want to work on. Basically, the player gets tattoos throughout the game (which works like an equipment. The player can equip any of the tattoos he gets, one at a time), but the tattoos give him skills as he reaches a certain level. Is this also possible?
Also, is the creation of the world map different from a regular map? Following that, is it possible to have 2 world maps?
One last question for the day (I think) is I have a special feature on my game that I want to work on. Basically, the player gets tattoos throughout the game (which works like an equipment. The player can equip any of the tattoos he gets, one at a time), but the tattoos give him skills as he reaches a certain level. Is this also possible?
Same class, different skills?
I think I got the hang of the scenes for now. My next question is... is it possible to rotate tiles? I saw that there's a tile for a large staircase (around 3 tiles long), but it's only on one direction. Is there anyway I can change it?
Also, let's say that the exit is two tiles long... Do I need to copy the event from the first tile and paste it on the second tile?
Also, let's say that the exit is two tiles long... Do I need to copy the event from the first tile and paste it on the second tile?
Same class, different skills?
Okay, so I'm trying to get the hang of the scene creation thingy. The scene I'm trying to make goes like this:
There's an NPC at the middle of the room (Leader). Another NPC (minion) walks from the bottom towards the NPC at the middle. Minion starts the dialogue, then Leader replies. Then they exchange some dialogues.
After exchanging dialogues, the screen fades to black.
From what I understand, this requires 2 events (one for the Leader, one for the Minion).
My question is how do I make them exchange dialogue? Also since this is the first scene in the game, the program prompts me to place the protagonist (which isn't supposed to be in this scene). I've been trying to figure this out, but I'm not sure how to proceed with this one. T___T
There's an NPC at the middle of the room (Leader). Another NPC (minion) walks from the bottom towards the NPC at the middle. Minion starts the dialogue, then Leader replies. Then they exchange some dialogues.
After exchanging dialogues, the screen fades to black.
From what I understand, this requires 2 events (one for the Leader, one for the Minion).
My question is how do I make them exchange dialogue? Also since this is the first scene in the game, the program prompts me to place the protagonist (which isn't supposed to be in this scene). I've been trying to figure this out, but I'm not sure how to proceed with this one. T___T














