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Pocket Mirror Classic (2016)

Wonderful, polished game! Definitely reminded me of a lot of previous Japanese indie RPGs, and the artwork/movies/music are gorgeous. I only had time to get ending 1 for now, though.

Just a few minor pain points:
  • I agree about the lead-in to the mirror chase scene being too tedious after a while. I can see how it makes a nice tense build-up but it's a merciless 3 minutes lost per misstep.

  • Shorter 'pumpkin charm get' animations - nice to know I picked a few charms up but after the 50th notification I find myself slightly wishing to not wait 5 seconds to get back into the game - interrupts the flow of the experience a bit too much for me.


Most of the bugs had to do with bitmaps not loading (?) during a few screen transitions, crashing the game; restarting fixed it though (and usually didn't require much redoing) - it may just be my computer but I haven't had other RPGMaker games do this. The puzzle with the bell/dog bark/chirping was sort of glitchy for me but wasn't particularly annoying - sometimes I'd end up with 2 death scenes in a row but be able to open up the menu in between. The may have been a few others but they weren't bothersome enough for me to remember :P

That list's sort of long but those are just nits. Again, it was a great experience overall; the assets, writing, and programming really came together to make something awesome :D. Kudos to an astounding first release!
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