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I've had fun making a couple of online competitive games in the past, but when I'm done with my current project I really want to see if I can design a fun online co-op game.
I've been really into online games recently because they're such a good way to keep up with friends, and co-op is a blast! I'm curious to see if I can design a co-op game that can support players of different skill levels, too. Maybe with a few small dashes of competition, but we'll see!
/ramble ramble
I've been really into online games recently because they're such a good way to keep up with friends, and co-op is a blast! I'm curious to see if I can design a co-op game that can support players of different skill levels, too. Maybe with a few small dashes of competition, but we'll see!
/ramble ramble
I'd dig that! I'm honestly pretty sad that implementing online stuff is complex and demanding enough to place it beyond most hobbyists -- imagine all the cool experimental stuff people could do if it was easier!
Yea, for sure! It's definitely easier now than ever to make online games, but (at least with Unity) it still requires a little programming know-how. I've definitely seen some pretty cool little hobby games with online components tho, like Moirai.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Forgive my ignorance, but how do you even do online games? Don't you need to buy/rent a server to host it? Seems like quite the investment for a hobbyist game.
No biggie, I had no idea when I started either! It's not actually too bad, but it's confusing at first, for sure.
Typically you have a host computer and one or more client computers. You can write your code in several ways - either the host has to be a separate computer independent of all the clients, or one of the clients can act as the host. For example, Starcraft 1 games are usually hosted by the player creates the lobby, and everyone else who connects is just a client. If that host drops from the game, Starcraft tries to set someone else up as the host. Typically, the host is the one making all of the gameplay calculations and decisions. It listens for input from all of the clients and returns the display for all of them.
A lot of indie games rely on the players themselves to host servers (Minecraft, Terraria) although some games, especially FPSes, keep permanent servers up hosted by the developers (like TF2's "official" servers). You can design your game's networking to work in a few different ways, depending on what works best for that audience and game!
Typically you have a host computer and one or more client computers. You can write your code in several ways - either the host has to be a separate computer independent of all the clients, or one of the clients can act as the host. For example, Starcraft 1 games are usually hosted by the player creates the lobby, and everyone else who connects is just a client. If that host drops from the game, Starcraft tries to set someone else up as the host. Typically, the host is the one making all of the gameplay calculations and decisions. It listens for input from all of the clients and returns the display for all of them.
A lot of indie games rely on the players themselves to host servers (Minecraft, Terraria) although some games, especially FPSes, keep permanent servers up hosted by the developers (like TF2's "official" servers). You can design your game's networking to work in a few different ways, depending on what works best for that audience and game!
author=slash
Yea, for sure! It's definitely easier now than ever to make online games, but (at least with Unity) it still requires a little programming know-how. I've definitely seen some pretty cool little hobby games with online components tho, like Moirai.
OH FUCK I REMEMBER THIS ONE
like, barely? which is probably for the best, so I can go in relatively blank. I remember it sounding neat, but I didn't get a chance to give it a look while it was fresh in my mind!
glad to hear there are more options for it now than there were, at least. I haven't looked into the possibilities seriously myself, so going 'oh woe that this thing is out of reach for indies' was pretty premature!
e: okay, that was neat, but I don't think the person who played before me was taking things seriously.

I would be so down for this it's not even funny.
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