SUDTRAP'S PROFILE
sudtrap
0
Search
Filter
[RMVX ACE] Need help modifying Pet follower script by Neon Black
[RMXP] Advanced Scripting Help
Hey all! I've got a bug I'm trying to squash, but its related to parts of the engine I don't very well.
I'm trying to use fogs in Pokemon Essentials. The way that the engine connects maps is that it loads multiple maps into the game, (and all of the accompanying data). When the second map is loaded, it generates the fog overlay effect on both the new map, and the currently loaded map, creating an annoying bug.
(as you can see, the above map has two copies of the fog on it. I was moving south, which loaded the map beneath the route I'm on)
I've tried digging deeper into the code; I can see where the game loads the map data in, but I cannot find the method that is used to draw the fog graphic over the map.
Ideas?
I'm trying to use fogs in Pokemon Essentials. The way that the engine connects maps is that it loads multiple maps into the game, (and all of the accompanying data). When the second map is loaded, it generates the fog overlay effect on both the new map, and the currently loaded map, creating an annoying bug.

(as you can see, the above map has two copies of the fog on it. I was moving south, which loaded the map beneath the route I'm on)
I've tried digging deeper into the code; I can see where the game loads the map data in, but I cannot find the method that is used to draw the fog graphic over the map.
Ideas?
Super RMN World 2: Yoshi's Archipelago
The Rare/Obscure RM Games Request Topic
Pages:
1













