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Tilesets in 23k
author=King of Games
The chipsets have to be 256 colors (aka 8 bit) for RM to read them. You can convert them with irfranview or photoshop, or a lot of other image editing programs.
i made doubly sure that when i saved the .png in photoshop the palette consisted of >256 colors... is there an application more suitable for this kind of stuff?
author=arcan
When you are importing don't forget to always set the transparent color and place it under the correct category.
http://i376.photobucket.com/albums/oo208/cmorellato7/temp-2k3-chipset.png
The blue/orange squares are for upper level tiles and require a transparent background color. All other colors are for the lower level and don't use transparency.
The blue squares are for water tiles. The gray/light gray squares are for grounds that tile. The green/yellow and the blue/orange squares for single tiles.
The squares marked tranps is where your transparent color goes.
using this template i no longer get an error, but when i go to load the set it comes out black! where am i botching up?
EDIT: nevermind, i think ive got it. really appreciate the assistance, guys.
Tilesets in 23k
Hey there.
I'm incredibly new to game creation/developing in general (I literally picked up RPG Maker two days ago) and having been through a multitude of tutorials I feel like I can finally navigate the program with relative ease.
After having experimented with basic map building and character set creation, I decided my next goal would be to create a very simple interactive room with my own unique tileset(s), which I would build from scratch... however this has proved to be a lot more difficult than building a character set. I've scoured the internet for guides and I've been over the criteria but I still run into errors and issues in trying to test it and I'm starting to feel really dumb.
I know that each tile should be 16x16px and thus the entire set should total at 480x256px. is there a palette restriction? I'm really at the end of my rope, can someone walk me through this??
*2k3 LOL
I'm incredibly new to game creation/developing in general (I literally picked up RPG Maker two days ago) and having been through a multitude of tutorials I feel like I can finally navigate the program with relative ease.
After having experimented with basic map building and character set creation, I decided my next goal would be to create a very simple interactive room with my own unique tileset(s), which I would build from scratch... however this has proved to be a lot more difficult than building a character set. I've scoured the internet for guides and I've been over the criteria but I still run into errors and issues in trying to test it and I'm starting to feel really dumb.
I know that each tile should be 16x16px and thus the entire set should total at 480x256px. is there a palette restriction? I'm really at the end of my rope, can someone walk me through this??
*2k3 LOL
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