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[SCRIPTING] [RMVX ACE] MOG's Picture Gallery Help

I'm using Mog's Picture Gallery Script and it's perfect except for one thing.
Is there a way to have the gallery from like the title? I already know how to program it to show up on the title screen (New Game, Continue, Gallery, Exit), but the way the pictures 'unlock' is individual to each save file, therefore the pictures will only show up if you load up the save file then exit to the title screen every time!

And I'd like it basically to where you unlock a picture in any file and it unlocks it in the gallery on the title screen. I'd rather have it this way since the game has differing endings and unlockable CGs for each and then there would be no way to complete the gallery if you had use it 'in-game'.

I looked through scripts that allow you to have global switches/variables, but the script doesn't use those. My scripting knowledge is very basic, so i don't know if I was on the right track there or not :/

Anyone got any ideas? Or am i just missing something already included in the script?

If not, I may just wait until my programming skills are more advanced and make my own or commission someone to make a personalized one for me, it's not big deal but I'd rather save the trouble if I can. . .

PS Sorry for having so many help threads, too! I am almost done with the basic 'engine' for my game and shouldn't need much more help after this! Sorry for being annoying :o

EDIT I have nooo idea why this topic posted twice! Please don't ban me or something :o

[SCRIPTING] [RMVX ACE] MOG's Picture Gallery Help

I'm using Mog's Picture Gallery Script and it's perfect except for one thing.
Is there a way to have the gallery from like the title? I already know how to program it to show up on the title screen (New Game, Continue, Gallery, Exit), but the way the pictures 'unlock' is individual to each save file, therefore the pictures will only show up if you load up the save file then exit to the title screen every time!

And I'd like it basically to where you unlock a picture in any file and it unlocks it in the gallery on the title screen. I'd rather have it this way since the game has differing endings and unlockable CGs for each and then there would be no way to complete the gallery if you had use it 'in-game'.

I looked through scripts that allow you to have global switches/variables, but the script doesn't use those. My scripting knowledge is very basic, so i don't know if I was on the right track there or not :/

Anyone got any ideas? Or am i just missing something already included in the script?

If not, I may just wait until my programming skills are more advanced and make my own or commission someone to make a personalized one for me, it's not big deal but I'd rather save the trouble if I can. . .

PS Sorry for having so many help threads, too! I am almost done with the basic 'engine' for my game and shouldn't need much more help after this! Sorry for being annoying :o

[RMVX ACE] Allow Menu Access During Event

My game is mostly a visual novel. It has battle elements and such, but most of it is dialogue. This can be a problem because you rarely have access to the menu. I am using a dialogue script that allows the pressing of the 'S' key to pull up the save menu, but I would like to allow complete menu access (I use scripts such as Yanfly's System Options that would be completely useless if I can't bring up the menu).

I know this could conflict with battles as I surely don't want menu access then. I was thinking that, since the script I use for conversation, has a common even call to work, I could allow menu access during events just when that common event is called. I don't know, just throwing that out there. I have no idea how to go about that.

If anyone of you could help me, it would be very appreciated! ^_^
Sorry if this was confusing.

[RMVX ACE] Actor that isn't able to fight?

Hello! In my game, there is a character that is under the protection of the other characters. How could I make it where this character isn't able to fight in the battle unless every other character has been defeated, but this character is always able to be injured? I've seen something similar to this solved, but it wasn't what I was looking for. Sorry if I'm not explaining this enough and I know it's a strange thing to ask. . .

Thanks ahead of time!

Opinion On My Custom Art?

I don't much care or the default RPG Maker VX Ace furniture, so I thought I'd make my own. It's a bit more in the XP style, but not quite. What do you think? Does it look Ok? How can I improve it?



These are just some examples, I wanted to try some simple things before getting too ahead of myself. (That green thing is a potted plant gone wrong).
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