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Time to get to work!

So the final exam has been taken, the college semester has come to a end and now you know what happens for me! (well, you guys don't since I am still neophyte here...) Its time to get to work... on top of the 6 hour drawing sessions I do daily, and I've started by deciding to open with a few questions I need answered. Now allow me t start by saying I'm a noob, at the bottle of the barrel when it comes to programming, the closest I've actually gotten to doing it is when I did web designing i class; both with and without dreamweaver. So, I don't expect anything that I'm about to ask to happen instantly or over night (especially since I'm neophyte at pixel art as well.)

With that said...


How detailed can one get into coding RPG Maker MV? to be more specific, how detailed can one change the combat system? Every game I've played that used rpg maker, while it might've changed the UI, seem to keep the same combat system. The reason I ask this? I wish to change it into a Turn based tactical system, now let me get a little in detail.

Final Fantasy tactics (greatest game on ps1 by the way!) is the ideal combat system I would like to immolate, with my own little additions to the ui of course, but its combat system is the perfect example.

Other examples that fit the Idea of what I want is Shadowrun Returns/Dragonfall/Hong Kong (I haven't played Hong Kong, but I'm confident that its in the same system just improved like how dragon fall improved returns vastly.) Another prime example of what I want is Divinity original sin (great game by the way.

While those two fit the bill as example of what I want to do with the combat system, the thing from those two that I want to "borrow " that isn't in FFT is that I want all combat to remain in the open world and not limited to a few arrangement of cells (unless you know, combat is happening within a confined space/indoors like a castle or a sex dungeon kekekekeke). Another example of this would be the Baldur's Gate Trilogy, how combat is happening there, just not in real time like in BG.

Other things I want to take is DOS's ability to affect the environment in and out of combat, but that is currently not as important, i need the main play first.

Moving onto the other components that need to take into account, the ideas of it being party or solo based... I'm not sure due to the nature of the game itself. Ok, I'm just going to say it... in the game you're a dragon that has just awaken, so right now the concept of having a actual party is being internally debated due to that fact. I can't say no more without spoiling or giving my ideas away to whatever idea thief that may be lurking out there with x more years experience at this than I have and will have it out faster than me.

My other question was about had drawing and coloring sprites, and then scanning them into the computer to digitally bring them into RPG maker, but I guess that isn't possible based on another post I read.

So, please, share your knowledge with me, and yes I know that I'm taking on a big idea with just a slingshot, but I'm hoping for the best and await your responses and while I wait, time to get my feet wet by going through the rpgmaker tutorial.

The Shaman Illustrations

I am a fantasy artist/Illustrator who produces work ranging from the ancient world, to more Sci-fi and futuristic Illustrations. My modus operandi often employs a sort of sampling cultural lore and mythologies to guide the content of his graphic work. This includes, but is not limited to; African, Scandinavian, Greek/Roman, Egyptian, and many other mythologies from various cultures around the world. My I'm influenced by the works of Titian, Frank Frazetta, John Howe, William Adolf Bouguereau, Norman Rockwell, and Luis Royo.

I’ve worked in a collaborative project with Liquid Blackness and Larry Clark to produce a gallery showing of work in response to the screening of Clark’s 1977 film Passing Through, to create the Drawing Through gallery show that happened on September 19.

I've also participated in Mint's Annual Postcard Pin-up show December 11-12, 2015.

I currently have pieces in Burnaway art crush, and in 18th edition of Splash to Value: Light and Dark competition.

Oh, I also like to do fanart >.>, ok I'll stop talking now.

Forneus Is A Great Marquis of Hell, Etched and printed on print paper then colored with water color pencil.


Forneus Etched on Zinc


Forneus Sketch version 3


Jazz In The Face of The Egyptian God Bisu


Sounds of Creation


The Bunny brigade


Grandmother Spider hopi mythology


Anansi speaks to the sky father


The Outer Frontier


Jealous Harpies


The Siren's Call




I'm too lazy to post anymore; I may show some wips later.

Greetings from the Dragon's Den

Hello, Ladies and gentlemen please allow me to introduce myself. Some call my the shaman and others call me the dragon king, no relations to Ao Kaung, or Akatosh, or Bahamut, or...

-three hours later-

Now allow me to share a little about myself:
I'm a Art student, I specialize in drawing and painting, I'm working to be a illustrator of any form really. I just want to draw!

I recently bought rpg makerMV two day, I've been looking in its direction since 09, but at the time I was in a game design program so my focus was a little more or 3d programs... which I'm absolutely horribly at, plus I haven't touched the stuff in some years now.

I love dragons, hence the name Dragon King.

I love magic, hence the name The Shaman (it wasn't my first magic archetype user name).

I'm a pure traditionalist when it comes to drawing, I have a bambo wacom, but between the lack of connection with the drawing and my horrible computer's processing speed, trying to do digital drawings is not easy right now.

I have no clue how to draw sprites... I've looked for tutorials through google, specifically foe how to traditionally draw them but no such luck.

Anything else just ask.
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