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Pixel Game Maker MV!!

author=Rukiri
author=tif64
author=Bluefeathr42
On that point, the "Developer" version of GMS 2 is $99. A yearly subscription to Construct 3 is also $99, so yeah.
I would avoid GMS2 just because most of the time it requires internet connection to open it.
Wrong... I open GMS2 all the time, I disable my internet connection while programming for obvious reasons "distractions".

Right from YoYo Games Faq:
Does GameMaker Studio 2 require an internet connection?

When you first install GameMaker Studio 2 you will be required to have an internet connection to log into the product and download any additional runtimes. After that you can use the product offline, although you will be required to connect again every few weeks to verify the account using the product. Note, though, that by not being connected you will not be able to access various features like Account Management or the Marketplace, nor will you receive any updates to the IDE or the runtimes. IMPORTANT! If you are using the Steam Client, then this MUST be set to online, as GameMaker Studio 2 will not work in offline mode.
I always had to log in to use it. even updates are compel to use the software. no thank you!

Pixel Game Maker MV!!

author=Bluefeathr42
On that point, the "Developer" version of GMS 2 is $99. A yearly subscription to Construct 3 is also $99, so yeah.
I would avoid GMS2 just because most of the time it requires internet connection to open it.

Pixel Game Maker MV!!

author=Darken
How about just wait for the engine to be good before even thinking about making a purchase. There's always going to be some sale in the future anyway. Idk this is like basic impulse buy tactics and saving 20 bucks isn't even a big deal. This is all assuming the devs don't spend 2 years adding superficial features onto an already bad foundation. If it becomes the best engine ever then 100 dollars would be a small price to pay compared to a lot of other programs.

author=tif64
author=JohnLeagsdurg
Do you guys prefer waiting for the software to improve? My friend is getting me the funds to get this software so that i shouldn't need to buy it if it becomes stable. Considering i have tons of other stuff to do, i will keep it in my library like a rusty trophy once i'll get it.
If you don't want to pay $99.99 in the official launch,you better buy early access before July 30th.


You're a car salesman's dream.
Lol.

Pixel Game Maker MV!!

author=JohnLeagsdurg
Do you guys prefer waiting for the software to improve? My friend is getting me the funds to get this software so that i shouldn't need to buy it if it becomes stable. Considering i have tons of other stuff to do, i will keep it in my library like a rusty trophy once i'll get it.
If you don't want to pay $99.99 in the official launch,you better buy early access before July 30th.

Pixel Game Maker MV!!

author=Rukiri
Friend bought it for me, the tools/UI are basically utter trash... RPG Maker XPs UI is how old and still looks modern! QT in general is awful, I prefer and always have GTK/GTK+! QT feels like late 90 to early 00s... No thanks, lived thru that software era and I don't want to go back!

The Visual Scripting is also trash, seriously everyone should just copy Blueprints at this point... I don't hate visual scripting, blueprints, bolt(unity asset), and Flow-Graph(also a unity asset) show how good visual scripting can be and people LOVE blueprints...

I expected nothing to come really out of the particle effects as I always expected a basic system and that is what was shipped.

B- Tile Map Level Editor, good effort but kinda limited..

I literally give Pixel Game Maker MV an F... Constant crashes (so no matter how powerful your machine is it's the core programming at fault here), bugs that simply should not even be there... It's not even really localized at all... The fact there is 0 support or documentation on plugins is off putting scripters as there really isn't an API released right now to follow. Yes, you have Cocos2d-X as the backend but there is also LOADs of Pixel stuff that we also need to know.

They're not doing themselves any favor by having what a $17 discount for week on what is the full price of the engine? Also, wasn't the full price supposed to be $100?... Most engines that are beta usually release for free and then once released set the pricing.

I also want to point out that doing complex math in nodes is pointless... So you won't be writing complex algorithms for damage, knock backs, graphs, etc...

Have you already created a game to start judging PGMMV? how is that possible you say the tools are trash? i didn't know that tools that make game development easier are trash.

I think a review from someone who has really developed a game with PGMMV would be much better than yours!

Pixel Game Maker MV!!

Pixel Game Maker MV!!

author=Rukiri
author=kory_toombs
EARLY ACCESS = I feel instant cash grab + disappointment from this engine.
This!
Right now it's an unoptimized mess judging by the benchmark, so a 28-core can't handle more than 80 objects?... But my 4-core 6700k can do 70 objects without lag... yea, unoptimized but then again not everyone has a 28-core machine :P
I'm going to buy it within the first week to save $30 bucks.

There is supposed to be new information before the launch on Tuesday, I honestly wish they had an overview of the editor that isn't a blurry mess.

I also wish they had an overview of the editor before Tuesday.

Pixel Game Maker MV!!

author=Arcmagik
So I seen a teaser of a game of sorts on Twitter and now I am kind of concerned that it is just a MV clone with an Action Battle System and better default effects. Don't get me wrong though... a plugin like that would cost way more than the price this is going to be sold at but still not exactly what I had been imagining it to be.
It is not a clone,Pixel Game Maker MV has different & way better tools than RPGMV. some functions & features will be missing in early access,but they all will be added in the official launch sometime in 2018.

Pixel Game Maker MV!!

author=visitorsfromdreams
I tried out the Witch demo last night. Ran like butter on my machine (something that RPG Maker doesn't do despite the amount of power my machine has) and it also scales to full screen without blurring once again unlike RPG Maker. I dont mind if its dumbed down, I can design around that. The fact that what I have played that's come from it so far feels so much tighter and responsive than any version of RPG Maker ever has is a big win for me.
I'm sure this is going to be the easiest 2D game engine for developing metroidvania & zelda style games.

Let's keep in mind this is still early access,so,we shouldn't be worry if some features are missing.

Pixel Game Maker MV!!

The official release of Pixel Game Maker MV is expected sometime in 2018.
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