UBON'S PROFILE
ubon
66
sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
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ss_battle.jpg
author=harmonic
Key words there being "a bit."
You are hard to please. It's not generic.
1.5 years of development, lots of budget, use collective party-wide TP instead of MP, kidnapped bride who completely turns that trope on its head in a massive way later on, extremely robust forge/salvage and augment systems, fully animated battlers, fucking stunning in battle pixel art, relying on physical formation in battle - mixing tactical with JRPG, heal after battle, no random encounters and ability to get preemptive attack/surprised attacked based on map encounters, respec skill points any time, retry battle with opportunity to respec, repeatable missions with scaling enemies, AOE attacks with various area patterns in battle, etc, etc, etc. Show me a more feature-rich RM game?
Generic? Maybe Lucian's design. But the game doesn't even take him seriously. He's joked about as being hero guy and not very bright in the game itself. He's not even the protagonist - he's the facilitator. Ingrid is "the player" along for the ride. The true protagonist is the kidnapped bride.
Generic.
yikes! god forbid you ever face firmer criticism than that
explore_a_strange_red_world.png
I Love to Explore a Strange Red World
I'm going to second what zDS said about this being really clean and visually striking, and the way the base red works with the warmer highlights and cooler shadows is gorgeous.
kind of wanna pat that house on the head and tell it things are gonna be okay, though
I'm going to second what zDS said about this being really clean and visually striking, and the way the base red works with the warmer highlights and cooler shadows is gorgeous.
kind of wanna pat that house on the head and tell it things are gonna be okay, though
c.jpg
I don't think that the style itself interferes much with the worn-down look much, but they are notably more colourful and high-contrast than their surroundings. it might help to desaturate the sprites just a tiny amount -- not so much that it ruins their visibility, of course!
RorstariaDevelopment2.png
definitely a convincing (and pleasing!) shape for continents, but yeah, it's tough to make out details beyond that!













