STATUS

so does 'if you don't like it, don't (x) it' actually make sense to anyone

  • ubon
  • 11/04/2013 06:25 AM

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Pages: 1
Roden
who could forget dear ratboy
3857
Mostly just an excuse when somebody doesn't want to listen to a disagreeable opinion. Yeah, it makes sense, most people don't do things that they dislike. It's just not a reason to not talk about why you don't like/do (x).
yeah, pretty much. it's never made sense to me as a rebuttal, because I can count the number of times I've disliked something only because I'm not in the target audience on one hand. if you're only creating content for people who already unconditionally love your work... what are you doing?
slash
APATHY IS FOR COWARDS
4158
It seems weird to get upset when someone else doesn't like something you do >.> People like different stuff because of who they are... and it's fun to talk to someone about why they like (or dislike) something and why! Even if you disagree, you get to see things from a different perspective.

author=mawk
If you're only creating content for people who already unconditionally love your work... what are you doing?


Hmm... well, it depends on your reason. If you're make X because you like to make X, and you just happen to find fans that like X, that's fine - you're doing what you love and you have fans that love it too. If you don't really like making X but you want to because that'll make fans happy, I would recommend against making X - you won't enjoy it as much and your X will suck more than X made by people who actually like making X.

XXXXXXXXXXXX
yeah, slash, I guess I misspoke pretty badly there vis a vis creating content 'for' people. I should have said something along the lines of 'if you'll only pay attention to people who already etc.' I'm the kind of guy who'll make things independent of whether people like it or not -- but you can't assume that all criticism is just there because the critic doesn't like the work. what we do doesn't exist in a vacuum, and even someone who's never played a video game before in their life probably has something valuable to contribute through their own experience. you're being dishonest with yourself if you only view public response on a spectrum of 'liked it' to 'didn't like it' -- those might be the initial impressions, sure, but underneath there are all kinds of reasons.
slash
APATHY IS FOR COWARDS
4158
100% agreed. What's important is the reasons why someone likes or dislikes something - and learning why someone dislikes your work can be incredibly useful.

It seems dumb when people demand "objective reviews" but really mean "don't talk about the game if you don't like it." A review is really just an extended opinion, so I can't really imagine a non-opinionated review - or at least not a useful one.

It's kind of the reason why 0-10 rating scales suck: those provide you no information besides "I didn't like this game" when the important part is "I didn't like this game because...". I'm starting to write more reviews here and I find scoring things is the hardest part. I always try to end my reviews with, "If you're into <mechanic> or <idea> then you should play <game>" because at least that covers why I liked or disliked it.


(Also a note: I noticed that RMN asks for your reviews to be "as objective as possible" but I assume that it means closer to the actual definition, a.k.a. "don't give this game a bad score because you didn't like the screenshots or the creator.")
rating scores are populist nonsense and need to be abolished, yeah.
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