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battle2.png

Oh cool, I haven't even delved into plugins yet. I'll have a look.

battle1.png

I'll play around with them. I'm most partial to the one that shows the characters' faces.

farm_map.png

Roof tiles have got to be my least favorite things I've drawn so far. It's so obnoxious getting them to line up. I'll probably just recolor this roof and reuse it in the other towns instead of going through that process again.

house.png

Yep, working on coming up with some other types of furnishings now. Layer 2 gets filled up so fast!

battle1.png

I'm not the biggest fan of this style of short window, but it's the only one that lets me display enemy names, at the expense of not being able to see your max health or mana pool.

weltbaum.png

Yeah, I haven't got around to fixing up the pixels on the little trees yet. I'm also not happy with the bright spots in the middle of the forest, it's supposed to be like taller tree tops, but I took a lazy shortcut and just brightened up the existing forest tiles and hoping that would signify elevation instead of repixeling them.

battle2.png

Enemies are static, but I'm experimenting with something where when they do a special move, the animation is the enemy appearing on top of the player and doing an attack animation. It doesn't work as well as I'd like because the enemy of course remains off to the left side of the screen unmoving while the animation's playing.

menu.png

@Despite: Ha, no, he's a teenage boy and doesn't need much help in that department. It's just the vacant grin of someone who's not very bright.

forest2.png

Yeah, good idea, I've got the space for more varied grass tiles, this tileset is mostly layer 2 trees with a lot of room left over for layer 1 stuff.

Illicit Soul

@Craze: Ha, yep, this is going to be a pretty straightfoward little JRPG. I don't have any particular plans for custom systems or anything, I'm just going to make use of default battles and menus and focus mainly on making maps with lots of little interactive doodads. It's all an excuse for me to draw lots of sprites and tilesets and tell a story that's been rattling around in my head for a while now.

@JosephSeraph: Thanks. No custom music or anything yet, but I am at least trying to avoid overused Final Fantasy and Chrono music and use songs from some lesser known games. I can say that most of the sound effects are going to be things I record myself. The cursor sounds in the menus and the monster sounds are all my own vocalizations, which is either going to sound cool or really retarded.
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