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[2k3] events not triggering (also climbing, running, jumping)
so, i just started putting together the maps and events for a new game, all very skeletal at the moment. it's the first time i tried implementing run/walk and jump buttons (since there are jumping puzzles and things that chase you).
there are ladders and other scalable surfaces in the game, and i'd like for the character to be able to switch to a climb sprite as she goes up, which i tried to do by way of an on-touch event that switches her to the climb sprite if she walks through it and back to the normal if she walks back, and another at the top with the opposite (probably not the most efficient way, since if a player decides to jump in that direction they could just jump passed it, but i'm an idiot).
doing so made me realize something: events aren't being triggered in my game. since the only thing that could stop them from triggering is other events, and the only other events i've got in the program right now are the run/walk and jump buttons, i guess something in them is stopping it.

those are the common events for the run/walk and the jump. is there something about them that would stop on touch events (they're both pp)? also, is there a better way of implementing all three of the actions? sorry if i seem clueless i'm not very experienced with eventing.
there are ladders and other scalable surfaces in the game, and i'd like for the character to be able to switch to a climb sprite as she goes up, which i tried to do by way of an on-touch event that switches her to the climb sprite if she walks through it and back to the normal if she walks back, and another at the top with the opposite (probably not the most efficient way, since if a player decides to jump in that direction they could just jump passed it, but i'm an idiot).
doing so made me realize something: events aren't being triggered in my game. since the only thing that could stop them from triggering is other events, and the only other events i've got in the program right now are the run/walk and jump buttons, i guess something in them is stopping it.


those are the common events for the run/walk and the jump. is there something about them that would stop on touch events (they're both pp)? also, is there a better way of implementing all three of the actions? sorry if i seem clueless i'm not very experienced with eventing.
first post
yo, i'm voluceris. i guess you can call me vol or sen.
i've got a bit of a history with rpg makers; found 95 by random one day years ago and have completed about 5 or 6 games since with a friend (all unreleased and unlikely to be released, seeing as i'm far too self-conscious about anything i create). i'm pretty stupid when it comes to eventing/code though, can't even figure out why my on touch events aren't working right now... which is actually what i signed up for.
anyways, usually work in rm2k/3 (go ahead and laugh), or renpy for visual novels. started trying to figure out blender a year ago to make 3d models. currently working on a kind of free-roaming exploration game in 2k3.
forgive my lazy typing; i tend to not capitalize and make tons of dumbass typos when i'm not in writer mode.
i've got a bit of a history with rpg makers; found 95 by random one day years ago and have completed about 5 or 6 games since with a friend (all unreleased and unlikely to be released, seeing as i'm far too self-conscious about anything i create). i'm pretty stupid when it comes to eventing/code though, can't even figure out why my on touch events aren't working right now... which is actually what i signed up for.
anyways, usually work in rm2k/3 (go ahead and laugh), or renpy for visual novels. started trying to figure out blender a year ago to make 3d models. currently working on a kind of free-roaming exploration game in 2k3.
forgive my lazy typing; i tend to not capitalize and make tons of dumbass typos when i'm not in writer mode.
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