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The Screenshot Topic Returns

I really like that. What sprites/tiles are you using out of curiosity? I have a similar kind of aesthetic in mind I think.

The Screenshot Topic Returns

author=LockeZ
@vox-humana: First try, really? You have a natural knack for creating good maps out of the tilesets you're given. Only thing I'd really even change is the way the water flows off the north end of the cliff like that - when you put something interesting on your map like a waterfall, it's almost always best to have it facing towards a direction where the player can see it. Right now I can deduce that there must be a waterfall back there because the water turns into sky, but I can't see it. Some clouds of steam would at least help. And, like a lot of people, I don't like the VX RTP (especially for outdoor maps), but you did a good job assembling it into a very solid map. Whatever tileset you use, you'll go far with.
Well, first try since playing the Playstation RPG Maker when I was about 13. Also that's not supposed to be a waterfall, it's just a bit of the map I didn't bother finishing :p The water was mostly there for experimenting with it, I was just messing around really. Thanks though. I just found some nice trees to add to the RTP but if I want to get away from it completely and have really nice maps, is parallaxing pretty much necessary or are there some much nicer and more flexible tilesets I could look at?

Side view battles: any real point?

author=LockeZ
Can't Yanfly Melody, Atoa's scripts, and Tankentai all use those battlers? Even if they can't use that exact format, I know they all at least support complex animated battlers, with poses for different actions and situations, as well as complex movement based on a variety of situations, etc. You'd have to rearrange the spritesheet into the right format, but that's hardly the same thing as "essentially unusable".

I didn't mean they were technically unusable - obviously they're made to be used. But like you said, if you use animated battlers like that then you have to match everything to them in style and size etc, it becomes pretty impossible. So as nice as those battlers are, I can't see a viable way to use them properly.

Side view battles: any real point?

I definitely have a preference for animated sprite battlers, just reminds me of so many classic games. I found Holder's animated battlers earlier (here) and think they're great. Unfortunately they're essentially unusable in reality, but that's the kind of sprite battles I'd really love to have

Side view battles: any real point?

I'm wondering what everyone thinks about this. Almost every RPG I've played had side view battles or at least had your characters on screen, so visually I have a real preference for them. But having never played a game where you can't see your characters in battle, I don't know any different.

Now that I'm looking at making my own game it seems like a side view battle system makes things a lot more complicated since you have to worry about animation, consistency of the sprites between each other, consistency between battle and field sprites, etc. I really like mack sprites and after looking around it seems impossible that I'll be able to find matching battle sprites and animations for them. But maybe there's no need? Does anyone really mind not having your characters on the battle screen?

What are you thinking about? (game development edition)

I'm thinking: Is there a general development questions thread somewhere? I'm thinking about tons of questions that don't warrant a thread on their own but I'm really new to this and I kinda need help. help.

The Screenshot Topic Returns

I really don't, it's kind of hard not to be drawn into that when every tile is square shaped though. I see what you mean though, the big platform the characters are standing on just goes straight across at the top when it could have a more interesting shape. Or if that's not what you mean exactly how can I give it a less rectangular world vibe?

Favorite RPGmaker game?

I really loved Exit Fate, that game honestly could have been released on the SNES to great reviews

The Screenshot Topic Returns

Thought I'd share my first attempt at RPG Maker with you guys, I think it came out okay since I've never tried it before. It's very generic, parallaxing seems difficult though :/



and now in action without all the bright green



Any comments welcome, even if you only tell me to stop using the crappy RTP!


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